{"id":1790,"date":"2022-04-12T03:05:00","date_gmt":"2022-04-12T03:05:00","guid":{"rendered":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/subway-exodus-review\/"},"modified":"2022-04-12T03:05:00","modified_gmt":"2022-04-12T03:05:00","slug":"subway-exodus-review","status":"publish","type":"post","link":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/subway-exodus-review\/","title":{"rendered":"Subway: Exodus Review"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>As a series, Metro games are unique and ambitious but never seem to land.  This is definitely the case with Metro: Exodus, which manages to be completely addicting but somehow a total slog to play at the same time.<\/p>\n<p>It may sound harsh, but every time I was immersed in the world of Metro: Exodus, the game threw something at me that made me roll my eyes and sigh in frustration.  However, it&#8217;s fair to acknowledge that it has some highlights.<\/p><div id=\"forum-2851569418\" class=\"forum-content-2 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<h2>Atmosphere<\/h2>\n<p>Metro: Exodus has many notable features.  The most outstanding result of the game is the atmosphere.  Between graphics, sound design, and even minor gameplay elements, everything exists to serve the eerie atmosphere.<\/p>\n<p>The game immerses players with ease thanks to desolate and highly detailed environments.  Exploring the world is alone and uncomfortable, even in broad daylight.  The graphics look a little dated on consoles, but the detail is hard to ignore.  The level design alternates between linear and open-world, which keeps things refreshing.<\/p><div id=\"forum-2295601200\" class=\"forum-content forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Subway-Exodus-Review.jpg\" alt=\"Subway: Exodus Review |  Gammick\" class=\"wp-image-4305\"><\/figure>\n<\/div>\n<p><!--nextpage--><\/p>\n<h2>History<\/h2>\n<p>The world of Metro: Exodus is full of traditions.  After a nuclear apocalypse devastates the Earth, the citizens of Moscow retreat to the subway tunnels and sewers where civilization is rebuilt.  This is where protagonist Artyom and his fellow Rangers live their lives.  The outside world is filled with bandits, mutant creatures, and all kinds of dangers that the player must be prepared to face while exploring.<\/p>\n<p>However, the lure of the rich world ends there, as some players will struggle to experience them while chasing NPCs.  Many levels feature sequences where Artyom must follow an NPC to progress, and these are downright agonizing.  Artyom has to wait patiently while the characters keep buzzing for too long or while the NPCs take him for a walk handcuffed.<\/p><div id=\"forum-3419514463\" class=\"forum-content-3 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p>While Artyom is mostly a mute protagonist, his supporting cast is anything but.  Non-player characters talk so much, in fact, that you&#8217;ll spend a good portion of the game time simply waiting for the dialogue to finish.  <\/p>\n<p>It&#8217;s hard to enjoy the game world (or even other characters) as the supporting cast keeps the player on such a tight and restrictive leash.  Additionally, NPCs frequently trigger glitches: they lock in place or get stuck on an object in the environment, blocking their progress and that of the player by association.  Be prepared to reload your game simply because an NPC prevents progress by refusing to move.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1649732700_297_Subway-Exodus-Review.jpg\" alt=\"Subway: Exodus Review |  Gammick\" class=\"wp-image-4306\"><\/figure>\n<\/div>\n<h2>Game<\/h2>\n<p>Thankfully, once Artyom has been released, the game starts at, well &#8230; it looks like a game.  Metro: Exodus looks and plays like Fallout, except with fewer RPGs and more survival elements.  Think Far Cry without the fantasy of power.<\/p>\n<p><center class=\"native_ad\"><\/p>\n<p>\t<!-- Composite Start --><\/p>\n<p>\t<!-- Composite End --><br \/>\n<\/center><\/p>\n<p>As you spend time searching for supplies and completing various missions, the player needs to be aware of Artyom&#8217;s environment and his ability to survive its dangers.  Solo exploration segments are where Metro: Exodus is at its best.<\/p>\n<p>Game systems revolve around making it look like a survival game without the intrusive nature of the genre.  You will not keep the counters that deal with hunger or thirst.  Instead, the gameplay is much more immersive.<\/p>\n<p>The equipment must be maintained.  Weapons must be clean.  Gamers watch their Geiger counters a lot for dangerous radiation and need to be aware of the air filters inside their gas masks.  Gas masks can also break, requiring on-the-fly repairs.  They also need to be clean so that Artyom can see clearly.<\/p>\n<p>The menus in Metro: Exodus also feed on immersion.  The map and achievement screen appear as a notepad that must be removed from the player&#8217;s backpack.  It&#8217;s these little gameplay touches that make the player feel like he&#8217;s a survivor on a perilous journey.  None of these elements feel like a distracting job from the main gameplay.<\/p>\n<p><!--nextpage--><\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1649732700_237_Subway-Exodus-Review.jpg\" alt=\"Subway: Exodus Review |  Gammick\" class=\"wp-image-4307\"><\/figure>\n<\/div>\n<h2>Criticism<\/h2>\n<p>What does it look like a distracting job, though?  The rest of the game.  It&#8217;s good that stealth is the preferred combat mode, because every open firefight feels clunky and awkward.  The shooting is satisfying, but Artyom moves like a clumsy Resident Evil character.  He is slow and tends to get stuck on the smallest environmental hazards.  If you are good at stealth this may be overlooked, but open combat is almost never fun.<\/p>\n<p>Metro is a cult-classic series, but each entry seems too ambitious a project for its development resources.  Metro: Exodus is packed with great ideas and a great atmosphere, but it doesn&#8217;t have enough smooth gameplay to support it.<\/p>\n<h2>Final verdict<\/h2>\n<p>Even after giving Metro: Exodus so many hours and dozens of possibilities, I just can&#8217;t recommend it.  I can see the merits of him and the ambitious and passionate work that went into creating him, but I can&#8217;t see beyond the flaws.<\/p>\n<p>If post-apocalyptic science fiction is your niche, then you might enjoy Metro: Exodus.  But if clumsy shooters are your kryptonite, then stay away.  The industry needs more games like this &#8211; single-player, story-based, and rich in detail &#8211; but they need to feel a little more refined than that.<\/p>\n<div class=\"similar-posts\">\n<p>Category: Reviews<\/p>\n<p>Tag: shooter<\/p>\n<\/p><\/div>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>As a series, Metro games are unique and ambitious but never seem to land. This is definitely the case with Metro: Exodus, which manages to be completely addicting but somehow a total slog to play at the same time. It may sound harsh, but every time I was immersed in the world of Metro: Exodus, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62],"tags":[],"class_list":["post-1790","post","type-post","status-publish","format-standard","hentry","category-game-reviews","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Subway: Exodus Review - Sbenny\u2019s Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/subway-exodus-review\/\" \/>\n<link rel=\"next\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/subway-exodus-review\/2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Subway: Exodus Review - Sbenny\u2019s Blog\" \/>\n<meta property=\"og:description\" content=\"As a series, Metro games are unique and ambitious but never seem to land. 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