{"id":2268,"date":"2022-04-14T00:05:56","date_gmt":"2022-04-14T00:05:56","guid":{"rendered":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/review-of-fables\/"},"modified":"2022-04-14T00:05:56","modified_gmt":"2022-04-14T00:05:56","slug":"review-of-fables","status":"publish","type":"post","link":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/review-of-fables\/","title":{"rendered":"Review of fables"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Developed by Lionhead Studios, Fable was born from an idea of \u200b\u200bcompany founder Peter Molyneaux.  This action RPG features thrilling combat and a colorful world, but suffers from failing to meet its premises.  Far from perfect, Fable still succeeds despite its many flaws.<\/p>\n<h2>History<\/h2>\n<p>Fable takes place in the land of Albion, a chaotic realm where vast unclaimed wilderness areas divide small pockets of civilization.  After the bandits destroy the hometown of the player character, you are recruited into the Guild of Heroes and set out in search of revenge.  Along the way, carry out numerous missions for the Guild, many of which have the potential to lead you along the path of darkness or light.<\/p><div id=\"forum-3530874275\" class=\"forum-content-2 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p>While side missions aren&#8217;t exactly a new concept, the player&#8217;s ability to choose between good and evil is.  In theory, this is a significant aspect of the game.  In practice, however, your hero&#8217;s moral alignment matters only as far as you do it.  Of course, the good and bad characters will look different as part of a mechanic I&#8217;ll tackle later.  But otherwise, the story and gameplay effects are very minimal. <\/p>\n<p>This brings us to my main gripe with an otherwise extraordinary game: the story.  Fable&#8217;s writing isn&#8217;t bad by any stretch of the imagination.  There are characters with more personalities than the main cast of some games.  The dialogue and narrative text are all highly intelligent, and Fable&#8217;s sense of humor sets it apart from many fantasy RPGs.<\/p><div id=\"forum-2268328727\" class=\"forum-content forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<h2>Morality<\/h2>\n<p>But the problem arises from how Fable deals with the moral choices scattered throughout the game.  While we are told that our choices matter, history proceeds the same regardless of the decisions you make.  Killing or sparing a major NPC seems like a big deal at the moment, but will never be raised again after the fact.<\/p>\n<p>Every moral decision is like that.  Fable repeatedly points out that player choices have consequences, but fails to carry through in meaningful ways.  The fact that it also comes close to morality with all the nuances of a Saturday morning cartoon doesn&#8217;t exactly help.<\/p><div id=\"forum-3566254866\" class=\"forum-content-3 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Review-of-fables.jpg\" alt=\"Review of fables |  Gammick\" class=\"wp-image-3073\"><figcaption>The hero ages as he levels up and gets scars from his wounds<\/figcaption><\/figure>\n<\/div>\n<p><!--nextpage--><\/p>\n<h2>Transformation of the character<\/h2>\n<p>Speaking of moral choice, this is a great time to talk about one of Fable&#8217;s more unusual mechanics.  The idea behind Fable is that you are telling your hero&#8217;s life story.  As such, they will undergo physical changes as you progress through the game.<\/p>\n<p>This includes both aging and changes in body type.  Investing experience points in strength will make your hero more muscular, while overeating will make him fat.  Spending XP on speed and archery somehow makes it higher.  Injuries lead to scars.<\/p>\n<p>Aside from that, the other main factor in appearance is the Hero&#8217;s moral alignment.  A 100% good hero will have a halo and be followed by a cloud of butterflies.  A 100% evil character will sprout horns and start attracting wasps.<\/p>\n<p>Heroes who aren&#8217;t as busy one path or another show less extreme physical changes.  I honestly think it&#8217;s great and I wish more games had a similar feature.  That said, it does not justify the lack of other significant consequences for the player&#8217;s actions.<\/p>\n<p>The one exception is the way Fable models aging.  While the journey from child to young adult is determined by the progress of the plot, the rest is based on leveling.<\/p>\n<p>Each time you level up a skill, the Hero ages a little under a year.  What bothers me is that only the Hero is affected: his older sister remains a young woman as he transforms into an old man.  This doesn&#8217;t spoil the game, but it could take people out of the experience.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1649894756_867_Review-of-fables.jpg\" alt=\"Review of fables |  Gammick\" class=\"wp-image-3347\"><figcaption>The hero and his sister as children<\/figcaption><\/figure>\n<\/div>\n<p><!--nextpage--><\/p>\n<h2>Presentation<\/h2>\n<p>Considering his age, Fable still looks pretty good.  While some of the visuals look a little dated, the slightly cartoonish aesthetic has aged remarkably well.  Where Fable shows his age is in the animations, but the effects aren&#8217;t too noticeable unless you&#8217;re looking for him.<\/p>\n<p>One thing Lionhead Studios hasn&#8217;t skimped on is the music.  Russell Shaw and Danny Elfman have composed a beautiful orchestral score that is an absolute joy to listen to.  The opening theme really puts you in the mood for an epic fantasy adventure, and the rest of the soundtrack never fails to set the right mood for any scene.<\/p>\n<p><center class=\"native_ad\"><\/p>\n<p>\t<!-- Composite Start --><\/p>\n<p>\t<!-- Composite End --><br \/>\n<\/center><\/p>\n<p>I would never recommend playing a game just for the soundtrack, but Fable certainly comes close.<\/p>\n<h2>Fight<\/h2>\n<p>Fable divides combat into three distinct disciplines defined in the game as strength, skill and will.  These translate to hand-to-hand combat, stealth \/ archery, and magic respectively, although there is some overlap between the first two categories.  In theory, all three are equally important to the many heroes that inhabit the world of Fable, but in practice this is not the case.<\/p>\n<p>Hand-to-hand combat is hugely rewarding, with a fair amount of variety of weapons and upgrades.  It manages to walk the line of being simple enough for new players to understand, but with enough nuance and complexity for experienced players to exploit.<\/p>\n<p>I&#8217;ve encountered a few minor balance issues, none of which significantly detracted from my enjoyment.  Overall, it&#8217;s a fun and engaging experience that often kept me in suspense.<\/p>\n<h2>Skills<\/h2>\n<p>The same does not apply to archery and stealth, the &#8220;Skill&#8221; category on the leveling screen.  Both are awkward to use, and neither feels worthy of the effort.  Enemies are not visible until you get relatively close, which makes sniping difficult.  Bows are useful for taking out lone enemies before the real fight begins, but not much else.  Either way, it&#8217;s hard to get more than two or three hits before your target is in melee range.<\/p>\n<p>I suspect Fable only includes stealth for the sake of completeness.  It&#8217;s slow, awkward, and most of the time, just plain impractical.  Most areas consist of one or two open arenas with narrow corridors branching off from them.  Hence, hiding is nearly impossible about 80% of the time.<\/p>\n<p>Even when you can hide, all you do is delay the fight for another 30 seconds or so.  I&#8217;ve used stealth a handful of times throughout the entire game and never thought it was worth it.<\/p>\n<p><!--nextpage--><\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1649894756_906_Review-of-fables.jpg\" alt=\"Review of fables |  Gammick\" class=\"wp-image-3075\"><figcaption>Enemies are blown away by a timely (and overwhelmed) Inflammation spell.<\/figcaption><\/figure>\n<\/div>\n<h2>Want<\/h2>\n<p>Magic, on the other hand, is clearly where much of the work has gone.  Although there are only about 11 spells, each of them looks completely unique and organically fits into combat.  Whether you intend to specialize in magic or use it to improve your mundane skills, Fable has the spells for you. <\/p>\n<p>But Magic in Fable is almost there <em>also<\/em> powerful.  Here&#8217;s a pro tip: Take the spell called Enflame and level it up two or three times.  Congratulations, you have won the game!<\/p>\n<p>Enflame deals significant damage in a circle around the player, knocking enemies to the ground.  And &#8211; you are immune to all attacks during casting.  This is an extreme example, but any spell with a stun or knock down effect will make most enemies totally defenseless.  This makes the second half of the game much easier than I thought it was.<\/p>\n<p>The combat remains fun throughout the game, but the tension peaks in the middle of the game and never returns to that point again.  The closest it gets is the final boss, which plays out a little differently than most combat encounters up to that point.<\/p>\n<h2>Final verdict<\/h2>\n<p>Fable is a fascinating game with some truly unique design choices.  Not all of them work, however, and there are legitimate issues with game balance.<\/p>\n<p>But the world of Fable has no shortage of personality.  While the game is far from flawless, it&#8217;s a really fun action RPG and absolutely worth the 20 or 30 hours it takes to beat.<\/p>\n<div class=\"similar-posts\">\n<p>Category: Reviews<\/p>\n<p>Tag: roleplay<\/p>\n<\/p><\/div>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Developed by Lionhead Studios, Fable was born from an idea of \u200b\u200bcompany founder Peter Molyneaux. This action RPG features thrilling combat and a colorful world, but suffers from failing to meet its premises. Far from perfect, Fable still succeeds despite its many flaws. History Fable takes place in the land of Albion, a chaotic realm [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62],"tags":[194],"class_list":["post-2268","post","type-post","status-publish","format-standard","hentry","category-game-reviews","tag-role-playing-game","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review of fables - Sbenny\u2019s Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/review-of-fables\/\" \/>\n<link rel=\"next\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/review-of-fables\/2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review of fables - Sbenny\u2019s Blog\" \/>\n<meta property=\"og:description\" content=\"Developed by Lionhead Studios, Fable was born from an idea of \u200b\u200bcompany founder Peter Molyneaux. 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This action RPG features thrilling combat and a colorful world, but suffers from failing to meet its premises. Far from perfect, Fable still succeeds despite its many flaws. 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