{"id":2598,"date":"2022-04-16T19:15:18","date_gmt":"2022-04-16T19:15:18","guid":{"rendered":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/age-of-empires-iii-review\/"},"modified":"2022-04-16T19:15:18","modified_gmt":"2022-04-16T19:15:18","slug":"age-of-empires-iii-review","status":"publish","type":"post","link":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/age-of-empires-iii-review\/","title":{"rendered":"Age of Empires III review"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Broadly speaking, Age of Empires III doesn&#8217;t differ much from other real-time strategy games of the same era.  Left click to select units, right click to move or attack, mini map and command buttons at the bottom of the screen.<\/p>\n<h2>Home town<\/h2>\n<p>The main novelty introduced in Age of Empires III are hometowns.  These are off-map locations from which the player can request a limited number of supplies and reinforcements.  Cities of origin are persistent across all games.  Players can spend experience points on cosmetic upgrades or unlock new and better expeditions to send to their colonies.<\/p><div id=\"forum-3097555282\" class=\"forum-content-2 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p>It&#8217;s an interesting mechanic that creates a sense of continuity from one skirmish match or multiplayer match to another.  However, its actual gameplay impact is minimal.  Some offer substantial benefits.  But most expeditions are things like a few hundred commodity units or an infantry squad.  They&#8217;re nice to have, but not something I&#8217;d miss if they weren&#8217;t there anymore.  This is an issue with the new feature that should set Age of Empires III apart from its predecessors. <\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Age-of-Empires-III-review.png\" alt=\"\" class=\"wp-image-955\"><\/figure>\n<h2>Civilization<\/h2>\n<p>There are far fewer civilizations than in the previous game.  However, more effort was made to make each one feel distinct.  For example, Russia has a higher population limit than most other empires.  Also, train infantry and cavalry in teams rather than individually.  It focuses more on quantity than quality when it comes to individual units.  Meanwhile, Spain has a wider range of gunpowder-free units.  French workers are more expensive but gather resources faster and have higher attack and defense.  For the most part, Ensemble did a great job.  However, some empires, such as the Ottomans, suffer from over-specialization to the point of being difficult to interpret.<\/p><div id=\"forum-2703888235\" class=\"forum-content forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p><!--nextpage--><\/p>\n<h2>Infantry<\/h2>\n<p>Speaking of balance issues, rifle-equipped infantry have such a huge advantage over melee units that they are almost useless.  Even elite Swiss mercenaries available only via expeditions to their hometown tend to curl up in front of a line of musketeers.  True, this is why people still don&#8217;t fight with the sword in real life, but what&#8217;s the point of having more than a hundred distinct units if a quarter of them are practically useless?  This is especially evident with the campaign-only Boneguard Swordsman unit, which is devastating in early missions, where the player&#8217;s ability to train gunpowder units is limited but becomes ridiculously ineffective once the handicap is removed.<\/p>\n<p><center class=\"native_ad\"><\/p>\n<p>\t<!-- Composite Start --><\/p>\n<p>\t<!-- Composite End --><br \/>\n<\/center><\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1650136517_100_Age-of-Empires-III-review.png\" alt=\"\" class=\"wp-image-956\"><\/figure>\n<h2>Artificial intelligence<\/h2>\n<p>None of this is helped by the fact that the AI \u200b\u200bis somehow less intelligent than the previous installment.  While I understand that it is difficult to program a computer to use a long-term strategy, AI fails to grasp simple concepts such as using ships to move troops across bodies of water.  More than once, I&#8217;ve seen an AI player spawn on an island and sit there training a vast army that they never get to use, their idle ships in the harbor.  While the AI \u200b\u200bin Age of Empires was never perfect, in previous games it was at least able to move its unit around the map.<\/p><div id=\"forum-556149625\" class=\"forum-content-3 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p><!--nextpage--><\/p>\n<h2>Multiplayer mode<\/h2>\n<p>Even if you play Age of Empires strictly for multiplayer content, the third installment still offers far fewer variations in each match.  While Age of Empires II featured a variety of skirmish and multiplayer modes with different victory conditions, Age of Empires III only has two.  One is called Deathmatch and it should be self-explanatory.  The other is Supremacy, which allows victory either by conquest or by monopolizing trade routes.  The mechanics of diplomacy are also absent, removing another variable that contributed to the replayability of the previous game.  While each session with Age of Empire II had the potential to feel like a unique experience, the same cannot be said for its sequel.  It doesn&#8217;t take long for Age of Empire III to start to feel repetitive.<\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1650136518_239_Age-of-Empires-III-review.png\" alt=\"\" class=\"wp-image-957\"><\/figure>\n<h2>Single player missions<\/h2>\n<p>The one area where the game excels is in the single player campaign missions.  I say the missions, not the campaign, as the most flattering thing that can be said about writing is that it gets the job done.  This is the first game in the main series to feature an entirely fictional narrative.  Having seen what the Ensemble team came up with, I much prefer that they stick to the historical reenactment.  The missions, however, are mostly fun and varied.  While some play the same way as any standard game, far more effort has been put into map design and when the game changes things, it does so in unexpected ways.  It&#8217;s just a shame that some of the more imaginative ideas, such as searching for maps, activating landslides, and surviving blizzards, didn&#8217;t make it to other areas of the game.<\/p>\n<h2>Final verdict<\/h2>\n<p>I&#8217;ve spent a lot of time talking about the changes made to the formula set by the previous game and I think this speaks to the core issue of Age of Empire III.  There are a lot of changes, but not a lot in the way of innovations.  Hometowns were the biggest new idea, but they don&#8217;t seem to matter much, and without them, the game has lost its unique strength.  Age of Empires III is worth checking out if you&#8217;re desperate for an old-school RTS.  But Age of Empires II hasn&#8217;t gone anywhere, it still has a large and active multiplayer community, and will likely hold your interest much longer.<\/p>\n<div class=\"similar-posts\">\n<p>Category: Reviews<\/p>\n<p>Tag: RTS<\/p>\n<\/p><\/div>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Broadly speaking, Age of Empires III doesn&#8217;t differ much from other real-time strategy games of the same era. Left click to select units, right click to move or attack, mini map and command buttons at the bottom of the screen. Home town The main novelty introduced in Age of Empires III are hometowns. These are [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62],"tags":[190],"class_list":["post-2598","post","type-post","status-publish","format-standard","hentry","category-game-reviews","tag-rts","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Age of Empires III review - Sbenny\u2019s Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/age-of-empires-iii-review\/\" \/>\n<link rel=\"next\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/age-of-empires-iii-review\/2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Age of Empires III review - Sbenny\u2019s Blog\" \/>\n<meta property=\"og:description\" content=\"Broadly speaking, Age of Empires III doesn&#8217;t differ much from other real-time strategy games of the same era. 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