{"id":2662,"date":"2022-04-17T07:46:27","date_gmt":"2022-04-17T07:46:27","guid":{"rendered":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/divekick-review\/"},"modified":"2022-04-17T07:46:27","modified_gmt":"2022-04-17T07:46:27","slug":"divekick-review","status":"publish","type":"post","link":"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/divekick-review\/","title":{"rendered":"Divekick Review"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>In an effort to attract new players, recent fighting games have tended to reduce barriers to entry with easier controls and inputs.  But how simple can a fighting game really be?  That&#8217;s the question in Divekick, One True Game Studios&#8217; loving roast to the fighting community.<\/p>\n<p>Originally released in 2013, Divekick is a 2D fighting game that forgoes the traditional six button layout introduced by Street Fighter in favor of two buttons: dive and kick.  With no combos, counters, or quarter circles, Divekick&#8217;s ridiculously minimal approach to the 2D fighting genre results in a game that&#8217;s easily accessible to casual fans, yet offers a level of depth that will satisfy any fighting game veteran.<\/p><div id=\"forum-1219742290\" class=\"forum-content-2 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Divekick-Review.jpg\" alt=\"\" class=\"wp-image-777\"  ><\/figure>\n<h2>Game<\/h2>\n<p>Divekick&#8217;s gameplay may seem simple at first glance, but make no mistake, Divekick is a fighting game through and through, with the same level of depth and strategy that the genre is known for.  Each character has a health bar at the top of the screen, but that&#8217;s just to show how a kick will kill.<\/p>\n<p>Scoring a kick will win you one round and the first one to win five rounds wins.  The two buttons, dip and kick, offer more control than you might think.  The dive button causes the character to jump high into the air and pressing the kick button while in flight causes the character to return to a corner with his signature divekick.  Pressing &#8220;kick&#8221; on the ground does not perform a traditional kick like other fighting games, but rather a kickback: a short jump backwards.<\/p><div id=\"forum-2286221898\" class=\"forum-content forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p>Each character has different properties for the dive and kick, changing the speed and height of the dive or the angle of the divekick.  It all adds up to a tense one-on-one showdown where a hasty press of a button can lead to a swoop kick in the face.  Add a special indicator activated by pressing both buttons together and a world of options will open with each character having their own special moves.<\/p>\n<p>To master the art of diving and kicking, you need to know the opponent&#8217;s reach, his skills, his habits, predict his next move, get them to make a mistake, control space, manage the meter &#8230; and hey, what do you know, sounds like a real fighting game to me.  Of course, with just two buttons casual players can come in and have fun without the need for a solid foundation, but button mashing doesn&#8217;t always work against seasoned fighting players, which is exactly why this game really is.<\/p><div id=\"forum-3798651243\" class=\"forum-content-3 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p><!--nextpage--><\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/1650181586_136_Divekick-Review.jpg\" alt=\"\" class=\"wp-image-778\"  ><\/figure>\n<h2><strong>Fighting game community<\/strong><\/h2>\n<p>Initially created as a joke, a demo of Divekick has gained popularity in the fighting game community (FGC) and with the support of the FGC, Divekick has expanded into a full game boasting 15 characters.  Each character in Divekick parodies a person or character in fighting game history, lifting their signature divekick from the classic fighters&#8217; move set.<\/p>\n<p><center class=\"native_ad\"><\/p>\n<p>\t<!-- Composite Start --><\/p>\n<p>\t<!-- Composite End --><br \/>\n<\/center><\/p>\n<p>Take Dr. Shoals, a slightly veiled comedy about the infamous Doctor Doom, which borrows his foot-dipping technique from Doom&#8217;s appearance in the Marvel vs.  Capcom, or Kung Pao, Mortal Kombat&#8217;s Kung Lao Divekick dispatch.<\/p>\n<p>Other characters like S-Kill and Jefailey take inspiration from real-life FGC members Seth Killian and Alex Jebaily and push them to the extreme.  For example, every time Jefailey wins a round, his head gets bigger to fit his inflated ego, until it becomes bigger than the rest of his body.<\/p>\n<p>Divekick squeezes jokes into every possible place, from alternating color characters and scenarios, loading screens and more.  One of my favorite features is the fraud detector, which appears when someone is about to get 5-0&#8217;d.  On the other hand, if a player gets four round wins and continues to lose the next four, the choke detector starts to go off.<\/p>\n<p>There are no gameplay consequences for these detectors;  they only ignite the pride of the players, a staple of fighting game culture.  For those in the know, Divekick offers a lot of humor and history, but for those unfamiliar with FGC, Divekick has plenty of other pop culture jokes and references.<\/p>\n<p><!--nextpage--><\/p>\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"714\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Divekick-Review.png\" alt=\"\" class=\"wp-image-786\"  ><\/figure>\n<h2><strong>Replayability<\/strong><\/h2>\n<p>In terms of content, Divekick doesn&#8217;t offer much replay value outside of versus mode, which can get a little stale after a while with a relatively small move list and character list compared to other fighting games.  Other offerings include an arcade mode, a riff on classic arcade modes of the past, and online multiplayer, which doesn&#8217;t have a huge player base in 2019.  Divekick is best played with a few friends on the couch for an hour or two, but in terms of single player content there are better options.  For just five dollars, FGC fans will get more than their money&#8217;s worth and casual gamers will have a fun introduction to fighting games, but don&#8217;t expect much more. <\/p>\n<h2>Final verdict<\/h2>\n<p>Divekick is a love letter to the FGC, commemorating its past and lightly making fun of those who make it all work.  It&#8217;s a game that celebrates a very specific and passionate group of players, unlike anything I&#8217;ve ever seen before.  It rewards those who have put the time and effort into understanding this community, but remain accessible to those who don&#8217;t know a hadoken from a shoryuken.  The basic nature of the FGC shines through in Divekick, a community that created their own game to make fun of themselves, and there aren&#8217;t actually many other communities that could produce such an experience. <\/p>\n<div class=\"similar-posts\">\n<p>Category: Reviews<\/p>\n<p>Tag: Combat<\/p>\n<\/p><\/div>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>In an effort to attract new players, recent fighting games have tended to reduce barriers to entry with easier controls and inputs. But how simple can a fighting game really be? That&#8217;s the question in Divekick, One True Game Studios&#8217; loving roast to the fighting community. Originally released in 2013, Divekick is a 2D fighting [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[62],"tags":[185],"class_list":["post-2662","post","type-post","status-publish","format-standard","hentry","category-game-reviews","tag-pugnacious","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Divekick Review - Sbenny\u2019s Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/divekick-review\/\" \/>\n<link rel=\"next\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/games\/game-reviews\/divekick-review\/2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Divekick Review - Sbenny\u2019s Blog\" \/>\n<meta property=\"og:description\" content=\"In an effort to attract new players, recent fighting games have tended to reduce barriers to entry with easier controls and inputs. 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