{"id":2976,"date":"2022-04-20T05:36:35","date_gmt":"2022-04-20T05:36:35","guid":{"rendered":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/"},"modified":"2022-04-20T05:36:35","modified_gmt":"2022-04-20T05:36:35","slug":"massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes","status":"publish","type":"post","link":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/","title":{"rendered":"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"post-36984\">\n                <!-- .entry-header --><\/p>\n<div class=\"entry-content  art-padding\">\n<p>CD Projekt Red has confirmed that Cyberpunk 2077\u2019s 1.2 patch is coming soon. While no exact date has been given, they have released patch notes letting players know what to expect.<\/p>\n<p>The patch in question seems as sprawling as the game itself, offering hundreds of changes to help improve the overall quality of the game. Honestly, from issues with graphics cards to quests, animations, performance, and everything in between, this patch has it all.<\/p>\n<p>Previously, the developers have claimed that this upcoming patch would fix most of the issues that players and critics had previously complained about. While that remains to be seen, these hundreds of improvements are a good start, and the final note promises that the patch will have even more tweaks for players to discover.<\/p>\n<p><center class=\"native_ad\"><\/p>\n<p>\t<!-- Composite Start --><\/p>\n<p>\t<!-- Composite End --><br \/>\n<\/center><\/p>\n<p>Below, we have the patch notes directly from the developer. Be sure to check them all out and let us know which improvements you are most looking forward to in the comment section!<\/p>\n<h2><strong>Gameplay<\/strong><\/h2>\n<p><span id=\"more-36984\"\/><\/p>\n<ul>\n<li>The NCPD spawn radius for when the player commits a crime has been increased.<\/li>\n<li>New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.<\/li>\n<li>Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.<\/li>\n<li>Unstuck Rocking\/Rotating feature added to all vehicles. Use Left Stick or A\/D W\/S or LShift\/LCtrl to engage rocking and rotating to stuck\/beached vehicles to try and free them.<\/li>\n<li>Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.<\/li>\n<li>Fixed an issue where aiming while under the effect of the \u201cBerserk\u201d cyberware moved the crosshair with no input from the player.<\/li>\n<li>Adjusted fire rate of the helicopter turret in <em>Love Like Fire<\/em>.<\/li>\n<li>Police vehicles will no longer immediately despawn after getting into Kerry\u2019s car during <em>Rebel! Rebel!<\/em><\/li>\n<li>Fixed an issue where Projectile Launch System had no cooldown.<\/li>\n<li>Bump reaction for friendly NPCs has been disabled.<\/li>\n<li>Fixed an issue where grappled enemies played voice lines as if the player bumped into them.<\/li>\n<li>Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.<\/li>\n<li>Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights<\/li>\n<li>It is no longer possible to perform Gorilla Arms finishers against civilians.<\/li>\n<li>Fixed an issue where V could get pushed too far by a speeding vehicle.<\/li>\n<li>If V picks up a body containing a quest item, the item will now be automatically added to the inventory.<\/li>\n<li>Fixed an issue where a civilian running from a driving player could react incorrectly.<\/li>\n<li>Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.<\/li>\n<li>Improved jacking in interactions with forklifts.<\/li>\n<li>Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.<\/li>\n<li>Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.<\/li>\n<li>Fixed an issue where Breach Protocol was not working correctly against Sasquatch.<\/li>\n<li>Fixed an issue preventing Placide from being taken down in stealth.<\/li>\n<li>Short Circuit quickhack\u2019s damage over time will no longer finish off defeated enemies.<\/li>\n<li>Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.<\/li>\n<li>Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.<\/li>\n<li>V can no longer use consumables in situations where scene context would not support it.<\/li>\n<li>Clothing vendors now sell items more suitable for the location.<\/li>\n<li>Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.<\/li>\n<li>The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.<\/li>\n<li>Reduced amount of higher quality crafting components needed to craft iconic items.<\/li>\n<li>Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.<\/li>\n<li>Data is now correctly displayed when scanning the Militech Manticore AV.<\/li>\n<li>Fixed the prompt on an unavailable Vehicle door that said \u201cLocked []\u201d.<\/li>\n<li>Fixed an issue where dumping a body in the trunk started the vehicle\u2019s engine.<\/li>\n<li>Fixed an issue where NPCs turning the steering wheel broke their upper body animations.<\/li>\n<li>Gorilla Arms damage has been increased by 20%.<\/li>\n<li>Reduced prices of Kiroshi optics fragment recipes.<\/li>\n<li>Reduced power of revolver wielding NPCs.<\/li>\n<li>Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.<\/li>\n<li>Disassembling grenades now properly grants Common and Uncommon components.<\/li>\n<li>Extending the sliding ladder won\u2019t result in player\u2019s death if they are below it.<\/li>\n<li>Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.<\/li>\n<li>Fixed an issue that caused NPCs to trip over other NPCs too often.<\/li>\n<li>V should now automatically unequip a charged grenade when entering safe areas.<\/li>\n<li>Fixed an issue where pedestrians could get teleported after being hit by a vehicle.<\/li>\n<li>Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.<\/li>\n<li>Getting knocked down by vehicles no longer kills V after unlocking \u2018The Rock\u201d perk.<\/li>\n<li>Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.<\/li>\n<li>Fixed an issue where completion of <em>The Wasteland<\/em> achievement could be blocked under certain circumstances.<\/li>\n<li>Multiple GPS improvements and fixes for the pathing in various activities and quests.<\/li>\n<li>Fixed an issue where one of the laser trip mines in <em>Gig: Wakako\u2019s Favorite<\/em> would not explode upon walking over the laser.<\/li>\n<li>Fixed instances of NPCs not entering combat when the player approached them in <em>Reported Crime: A Stroke of Luck.<\/em><\/li>\n<li>Fixed an access point sinking into level geometry in <em>Gig: Greed Never Pays.<\/em><\/li>\n<li>Fixed an issue where one of the laser trip mines in <em>Gig: Greed Never Pays <\/em>could not be interacted with.<\/li>\n<li>Breaking a window during <em>Gig: On a Tight Leash<\/em> will now properly alarm nearby NPCs.<\/li>\n<li>A certain enemy NPC should now properly attack V in melee during <em>Gig: Welcome to America, Comrade.<\/em><\/li>\n<li>Fixed cyberpsycho\u2019s behavior at the beginning of combat during <em>Cyberpsycho Sighting: House on a Hill.<\/em><\/li>\n<li>Fixed AV collision to avoid the player being pushed off or stuck in <em>Suspected Organized Crime Activity: Opposites Attract.<\/em><\/li>\n<li>Fixed tracked map markers flying off the minimap occasionally.<\/li>\n<li>Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.<\/li>\n<li>Fixed inactive Breach Protocol option in <em>Suspected Organized Crime Activity: New Boss, New Rules<\/em>.<\/li>\n<li>Fixed River Ward\u2019s behavior while following the player in <em>The Hunt.<\/em><\/li>\n<li>Fixed an issue where enemies at the crash site in <em>Life During Wartime<\/em> were not able to attack the player at range.<\/li>\n<li>Fixed an issue where one of the Scavs would not alarm others after finding a body during <em>The Rescue.<\/em><\/li>\n<li>Jackie should no longer use stealth chatter just before combat in <em>The Heist.<\/em><\/li>\n<li>Fixed an issue where an exploding mine would not alarm nearby enemies in <em>Gig: Goodbye, Night City.<\/em><\/li>\n<li>Panam now occupies a different sniping spot during the fight with the Raffens in <em>Ghost Town.<\/em><\/li>\n<li>Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during <em>Never Fade Away.<\/em><\/li>\n<li>Fixed an issue in <em>The Pickup<\/em> where the detonator in All Foods could not be interacted with.<\/li>\n<li>Jackie will now empty his clip before reloading in <em>The Rescue<\/em>.<\/li>\n<li>The cyberpsycho in <em>Cyberpsycho Sighting: Second Chances<\/em> should now respond to the player attacking at range correctly.<\/li>\n<li>Corrected use of cover for friendly NPCs.<\/li>\n<li>Fixed an issue where Panam\u2019s car could get launched into the air in <em>With a Little Help from my Friends<\/em>.<\/li>\n<li>Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in <em>The Heist.<\/em><\/li>\n<li>Fixed an issue where other cars in the race in <em>The Beast in Me: City Center <\/em>could get teleported under certain circumstances causing the player to drop to the last place.<\/li>\n<li>The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in <em>Sinnerman<\/em>.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>Quests<\/strong><\/h2>\n<ul>\n<li>Posters in<em> Stadium Love<\/em> can no longer be destroyed before the contest (which could lead to blocked progression).<\/li>\n<li><em>They Won\u2019t Go When I Go n<\/em>ow updates properly if V leaves the studio early.<\/li>\n<li>Fixed inability to draw weapons at the Poppy Farm during <em>The Hunt.<\/em><\/li>\n<li>Fixed an issue where using grapple on gang members could break progression in <em>Stadium Love.<\/em><\/li>\n<li><em>The Pickup<\/em> no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.<\/li>\n<li><em>The Pickup <\/em>no longer gets blocked if player attacks Maelstrom before entering All Foods.<\/li>\n<li>It\u2019s now possible to download eddies from cracked Militech\u2019s shard if it was not used during <em>The Pickup.<\/em><\/li>\n<li>The penthouse from<em> Path of Glory<\/em> can no longer be accessed earlier in the game.<\/li>\n<li><em>Cyberpsycho Sighting: Bloody Ritual<\/em> now triggers properly, regardless of which way the player approaches the quest area.<\/li>\n<li>Takemura\u2019s appearance is now present in the holocall in <em>Life During Wartime<\/em>.<\/li>\n<li>Fixed an issue where Rogue would keep repeating the same dialogue line in <em>Never Fade Away.<\/em><\/li>\n<li>Fixed an issue where V could get stuck in Rogue\u2019s booth in <em>Ghost Town.<\/em><\/li>\n<li>Fixed an issue where Mr. Hands would not call V after finishing <em>Double Life.<\/em><\/li>\n<li>Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in <em>Gun Music<\/em>.<\/li>\n<li>Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.<\/li>\n<li>Fixed an issue where meeting with Panam while on a holocall with her in <em>Ghost Town <\/em>could block progression.<\/li>\n<li>Panam now properly says her final dialogue line in <em>All Along the Watchtower.<\/em><\/li>\n<li>It\u2019s no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.<\/li>\n<li>It\u2019s no longer possible to leave the quest area while inside the Basilisk in <em>Queen of the Highway.<\/em><\/li>\n<li>Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of <em>Queen of the Highway<\/em>.<\/li>\n<li>It\u2019s no longer possible for Frank\u2019s holocall to interrupt a conversation with the Nomads by the Basilisk in <em>Queen of the Highway.<\/em><\/li>\n<li>Bob and Mitch will no longer clip through the flatbed while entering it in <em>With a Little Help from My Friends.<\/em><\/li>\n<li>Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in <em>With a Little Help from My Friends.<\/em><\/li>\n<li>It\u2019s no longer possible for Nomads to get stranded behind the gate of the netrunners\u2019 nest in Arasaka Tower in <em>Belly of the Beast.<\/em><\/li>\n<li>Fixed an issue preventing player from receiving holocalls if they left the train station during <em>With a Little Help from My Friends.<\/em><\/li>\n<li>Fixed additional contexts where Jackie could be missing from in front of All Foods factory during <em>The Pickup.<\/em><\/li>\n<li>V can no longer leave Jinguji in the middle of the combat with cyberpsycho in <em>Bullets <\/em>and block the quest\u2019s progress.<\/li>\n<li>Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of<em> Holdin\u2019 On.<\/em><\/li>\n<li>Fixed an issue where music in Totentanz would be missing if player left and came back to the club.<\/li>\n<li>Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in<em> Second Conflict.<\/em><\/li>\n<li>It will no longer be possible to see the decorations change in Denny\u2019s villa during <em>Holdin\u2019 On.<\/em><\/li>\n<li>It is no longer possible to use guns near the arcades during the <em>Raymond Chandler Evening<\/em> fistfight. \/\/ <em>You can no longer pull an Indiana Jones in El Coyote Cojo.<\/em><\/li>\n<li>It is now possible to open Barry\u2019s door from the inside after re-entering his apartment in <em>Happy Together<\/em>.<\/li>\n<li><em>Happy Together<\/em> now instantly fails if the player breaks the law near the NCPD officers.<\/li>\n<li>In order to complete the \u201cTry talking to Barry in a few hours\u201d objective at the end of <em>Happy Together<\/em> player now needs to leave the immediate area of Barry\u2019s apartment and come back after a few hours have passed.<\/li>\n<li>When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.<\/li>\n<li>It\u2019s no longer possible to be blocked out of combat in <em>Forward to Death<\/em> while driving the Basilisk through the construction site.<\/li>\n<li>Fixed an issue where<em> A Like Supreme <\/em>would not start correctly if <em>Second Conflict\u2019s<\/em> final scene was rushed.<\/li>\n<li>Fixed an issue where <em>Second Conflict<\/em> could get blocked if player rushed into the elevator with Nancy in Totentanz.<\/li>\n<li>The objective in the first braindance in <em>The Hunt<\/em> is now more clear.<\/li>\n<li><em>Killing in the Name<\/em> now fails automatically if the player fails <em>Chippin\u2019 In.<\/em><\/li>\n<li>The TV in Tom\u2019s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress <em>Playing for Time<\/em>.<\/li>\n<li>Fixed a rare scenario where the painting wouldn\u2019t appear in the drop pod in <em>Space Oddity.<\/em><\/li>\n<li>It\u2019s no longer possible to get stuck in the water of the Power Plant after leaving the area in <em>Lightning Breaks.<\/em><\/li>\n<li><em>Space Oddity <\/em>no longer spawns multiple paintings blocking the quest\u2019s progress.<\/li>\n<li>Fixed an issue where leaving and returning after the briefing in <em>Riders on the Storm <\/em>would block the quest\u2019s progress.<\/li>\n<li><em>Cyberpsycho Sighting: Smoke on the Water <\/em>no longer reappears in the journal after being completed.<\/li>\n<li>Fixed an issue where router in <em>Killing in the Name<\/em> would not be interactable if player left and returned to the quest area.<\/li>\n<li><em>Automatic Love\u2019s <\/em>progress will no longer get blocked by an invisible wall in Judy\u2019s workshop.<\/li>\n<li>Fixed an issue where A <em>Like Supreme <\/em>could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.<\/li>\n<li>Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in <em>Bullets.<\/em><\/li>\n<li>In <em>The Pickup,<\/em> it\u2019s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.<\/li>\n<li>Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce<\/li>\n<li>Fixed an issue where it was impossible to take an elevator to Embers in <em>Nocturne OP55N1.<\/em><\/li>\n<li>Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in <em>Shoot to Thrill.<\/em><\/li>\n<li>Jesse should no longer disappear while getting out of the car in <em>Burning Desire\/Night Moves<\/em> if the player took too long to get to the ripperdoc.<\/li>\n<li>Fixed an issue that resulted in the player\u2019s vehicle falling under the map after colliding with a white truck in <em>Burning Desire\/Night Moves.<\/em><\/li>\n<li>Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in <em>Imagine, Stairway To Heaven, Poem Of The Atoms, <\/em>or <em>Meetings Along The Edge.<\/em><\/li>\n<li>Fixed an issue where player would sometimes not receive holocalls from Delamain in <em>Epistrophy<\/em>.<\/li>\n<li>Destroying North Oak Delamain no longer prevents player from talking to the monk in <em>Poem of the Atoms.<\/em><\/li>\n<li>Fixed an issue where<em> I Fought the Law<\/em> could get stuck on the \u201cTalk to Jefferson\u201d objective.<\/li>\n<li>Fixed an issue where leaving <em>Both Sides, Now<\/em> quest area could prevent the player from starting other sidequests.<\/li>\n<li>Maiko now correctly dies when pushed down from Megabuilding H8 in <em>Pisces.<\/em><\/li>\n<li>Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in <em>Disasterpiece<\/em>.<\/li>\n<li>Fixed an issue where V could get stuck in one of the dollhouse booths during <em>Automatic Love.<\/em><\/li>\n<li>Fixed an issue where <em>Coin Operated Boy<\/em> could get blocked if player didn\u2019t talk to Brendan immediately after seeing his conversation with a girl.<\/li>\n<li>Fixed an issue in <em>The Space in Between <\/em>where conversation with Fingers would not start if V sneaked into his office through the window.<\/li>\n<li>Fixed an issue where Panam\u2019s quest-related dialogue options could be missing before getting into the Basilisk in <em>Queen of the Highway.<\/em><\/li>\n<li><em>Cyberpsycho Sighting: Lex Talionis<\/em> is now correctly marked on the map.<\/li>\n<li>Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in <em>The Beast in Me<\/em> would prevent player from starting other quests.<\/li>\n<li>Fixed an issue where <em>The Beast in Me: Santo Domingo Race<\/em> and <em>A Day in the Life<\/em> could be active at the same time causing some problems.<\/li>\n<li>Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in <em>The Rescue<\/em> would result in Trauma Team not arriving at the balcony.<\/li>\n<li>Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.<\/li>\n<li>Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in <em>Gimme Danger.<\/em><\/li>\n<li>Fixed an issue where V could get stuck on the roof of Fingers\u2019 Clinic.<\/li>\n<li>Fixed an issue where no more main missions would appear after finishing <em>Playing for time.<\/em><\/li>\n<li>Quest icon is now correctly removed from Johnny\u2019s clothing set after <em>Breathtaking <\/em>achievement has been unlocked.<\/li>\n<li>It\u2019s no longer possible to get locked out of the Silver Pixel Cloud cinema in <em>Blistering Love.<\/em><\/li>\n<li>Fixed an issue where skipping time in <em>Blistering Love <\/em>could block the quest\u2019s progression.<\/li>\n<li>Rogue no longer disappears if player took too long to take the pills in <em>Blistering Love.<\/em><\/li>\n<li>Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in <em>Blistering Love.<\/em><\/li>\n<li>Fixed an issue where player would not be able to continue the main storyline after completing <em>Search and Destroy.<\/em><\/li>\n<li>Fixed an issue preventing the player from talking to Theo in <em>Coin Operated Boy.<\/em><\/li>\n<li>Fixed an issue where <em>Cyberpsycho Sighting: On Deaf Ears<\/em> wouldn\u2019t count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.<\/li>\n<li>\u201cTalk to Kirk\u201d objective is now correctly marked on the map in <em>Small Man, Big Mouth.<\/em><\/li>\n<li>Reloading auto-save created on the encounter at Ebunike during <em>Chippin\u2019 In <\/em>no longer results in replaying Johnny\u2019s dialogue.<\/li>\n<li>Fixed an issue where Grayson could be immortal during the encounter at Ebunike in <em>Chippin\u2019 In<\/em> if met on the lower deck or attacked from a large distance.<\/li>\n<li>Fixed an issue that could prevent player from leaving the quest area by car in <em>Chippin\u2019 In.<\/em><\/li>\n<li>Fixed Rogue\u2019s erratic movements during Grayson\u2019s interrogation in <em>Chippin\u2019 In.<\/em><\/li>\n<li>Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn\u2019t damaged during combat in <em>Chippin\u2019 In<\/em>.<\/li>\n<li>It is now possible to talk to Mitch about the panzer training and complete the optional objective in <em>We Gotta Live Together.<\/em><\/li>\n<li>It\u2019s no longer possible to get blocked when drinking and chatting with the veterans in <em>We Gotta Live Together<\/em>.<\/li>\n<li>Fixed an issue in <em>The Pickup <\/em>where player could trigger the combat with Royce while being outside All Foods which blocked the quest\u2019s progression.<\/li>\n<li>Fixed an issue that could cause the door to Lizzie\u2019s Bar to become sealed if the player decided to walk away from the entrance in <em>The Information<\/em>.<\/li>\n<li>Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.<\/li>\n<li>Misty can no longer get killed by a stray bullet in <em>Heroes<\/em>.<\/li>\n<li>Fixed an issue that could block progression if the player took Panam\u2019s Overwatch rifle and disassembled it before she offered it to V in <em>Riders on the Storm<\/em>.<\/li>\n<li>Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in <em>Riders on the Storm<\/em>.<\/li>\n<li>Fixed an issue that could block progression when performing a save\/load cycle while escaping the Wraith camp through the pipe in <em>Riders on the Storm<\/em>.<\/li>\n<li>Quest objective now properly updates if player rushes through the pipe to find Saul in <em>Riders on the Storm<\/em><\/li>\n<li>It is now possible to go alone straight into the camp without waiting for Panam in the <em>Riders on the Storm.<\/em><\/li>\n<li>It\u2019s no longer possible to reactivate <em>Pyramid Song <\/em>by returning to the quest area and jumping into the water after it already failed.<\/li>\n<li>Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player\u2019s actions more dynamically.<\/li>\n<li>It is now possible to use weapons at the entirety of Batty\u2019s Hotel back parking lot.<\/li>\n<li>Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of <em>Happy Together<\/em>.<\/li>\n<li><em>Happy Together<\/em> will now fail immediately if the NCPD officers spot V carrying a dead body.<\/li>\n<li>Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the <em>Small Man, Big Mouth<\/em> quest.<\/li>\n<li>Maman Brigitte will now always properly answer V\u2019s phone call in the <em>Transmission.<\/em><\/li>\n<li>Placide\u2019s call will no longer be interrupted by other calls in <em>I Walk the Line<\/em> .<\/li>\n<li>Fixed an issue where Dum Dum could be present in Totentanz during <em>Second Conflict<\/em> and become hostile towards V, blocking progress, even though he was killed during <em>The Pickup<\/em>.<\/li>\n<li>Fixed an issue where the guards wouldn\u2019t move away from the elevator door in <em>Nocturne Op55N1<\/em> if player backed away while approaching it for the first time.<\/li>\n<li>Fixed an issue that prevented player from selecting destination after getting into the AV in <em>The Corpo-Rat.<\/em><\/li>\n<li>It is no longer possible to leave the basketball field near Lizzie\u2019s Bar prematurely in <em>The Corpo-Rat<\/em>.<\/li>\n<li>Fixed an issue where player could not move after losing a fight against Rhino in <em>Beat on the Brat<\/em>.<\/li>\n<li>Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in <em>The Ripperdoc<\/em>.<\/li>\n<li>Fixed an issue where Maelstromers wouldn\u2019t spawn when player used another path to reach Nancy\u2019s room instead of following Patricia in <em>Second Conflict.<\/em><\/li>\n<li>Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in <em>I Fought The Law<\/em> but then abandoning the quest.<\/li>\n<li>Fixed an issue where Nancy could disappear while being escorted out from Totentanz in <em>Second Conflict.<\/em><\/li>\n<li>Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in<em> Second Conflict.<\/em><\/li>\n<li>Delamain now only calls once when V is close to a lost cab in <em>Epistrophy<\/em> (instead of calling each time V is in the vicinity of a lost cab).<\/li>\n<li>Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in <em>Sweet Dreams<\/em> .<\/li>\n<li>It\u2019s no longer possible to destroy the car with the mysterious conspirators inside in <em>The Prophet\u2019s Song,<\/em> which prevented player from looting the chip.<\/li>\n<li>It\u2019s no longer possible to kill Garry after killing the Nomads in <em>The Prophet\u2019s Song, <\/em>which therefore can be completed now<em>. <\/em>TheJournal entrywill be cleaned.<\/li>\n<li>Fixed an issue where interacting with Misty in her shop would not be possible if the player left <em>Heroes <\/em>mid-quest to pursue <em>The Fool on the Hill.<\/em><\/li>\n<li>Completing <em>Psycho Killer<\/em> now rewards the player with experience<\/li>\n<li>Increased the value of Liam\u2019s bribe in <em>Violence<\/em>.<\/li>\n<li>Various other quest improvements and fixes.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>Open World<\/strong><\/h2>\n<ul>\n<li>Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in <em>Epistrophy: Rancho Coronado<\/em>.<\/li>\n<li>Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.<\/li>\n<li>Destructibles will no longer become indestructible after loading a save.<\/li>\n<li>Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.<\/li>\n<li>Fixed an issue where achievements for completing district activities were not always unlocked.<\/li>\n<li>Failing <em>Gig: No Fixers<\/em> will no longer block <em>The Wasteland <\/em>achievement.<\/li>\n<li>Fixed an issue where completed NCPD Hustles were not always counted properly towards <em>The Jungle <\/em>achievement.<\/li>\n<li>Fixed an issue where collecting the additional reward did not end the Gig properly in <em>Gig: No Fixers.<\/em><\/li>\n<li>Fixed an issue where V could be unable to interact with the computer and upload the virus in <em>Gig: A Lack of Empathy.<\/em><\/li>\n<li>It is no longer possible to complete some parts of the Gig before getting the contract in <em>Gig: The Frolics of Councilwoman Cole.<\/em><\/li>\n<li>Hwangbo will no longer get stuck inside a car in<em> Gig: Flight of the Cheetah<\/em>, which could lead to blocked progression.<\/li>\n<li>Fixed an issue where V sometimes could not talk to Anna Hamill in <em>Gig: Woman of La Mancha.<\/em><\/li>\n<li>Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in <em>Gig: Woman of La Mancha.<\/em><\/li>\n<li>Fixed an issue where some dialogue lines could be missing during holocalls.<\/li>\n<li>V will no longer be unable to move after finishing <em>Gig: On a Tight Leash.<\/em><\/li>\n<li>Interaction with the van in <em>Gig: Radar Love<\/em> will no longer disappear before returning it, which could lead to blocked progression.<\/li>\n<li>Looting medicines right after getting to Cpl. Hare\u2019s room will no longer block progression in <em>Gig: Backs Against the Wall.<\/em><\/li>\n<li><em>Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar \u201cEl Capitan\u201d Reyes.<\/em><\/li>\n<li>Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.<\/li>\n<li>It is no longer possible to stop the Fixer\u2019s car in the middle of the road in <em>Gig: Getting Warmer\u2026<\/em>, which could lead to blocked progression.<\/li>\n<li>Max Jones will no longer leave his room in <em>Gig: Freedom of the Press<\/em> before V comes in if V starts shooting the turrets.<\/li>\n<li>Guards will no longer get stuck in the elevator in <em>Gig: Fixer, Merc, Soldier, Spy<\/em>.<\/li>\n<li>V will no longer get stuck behind the desk in the hospital lobby in <em>Gig: Cuckoo\u2019s Nest.<\/em><\/li>\n<li>It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in <em>Gig: Freedom of the Press.<\/em><\/li>\n<li>It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in <em>Gig: Woman of La Mancha.<\/em><\/li>\n<li>Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.<\/li>\n<li>NPCs will no longer stay blocked on traffic lanes while in fear.<\/li>\n<li>NPC hit by a car will now immediately run in panic now.<\/li>\n<li>Added different animation variations for pedestrians running away from a vehicle.<\/li>\n<li>Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.<\/li>\n<li>Added the missing animation for opening the doors in several quests.<\/li>\n<li>Improved force-opening doors animation.<\/li>\n<li>Added missing \u201cunauthorized\u201d prompt for elevators protected by authorization.<\/li>\n<li>Various immersion improvements and fixes in the open world encounters and gigs.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>Cinematic Design<\/strong><\/h2>\n<ul>\n<li>Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during <em>Search And Destroy<\/em>.<\/li>\n<li>Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.<\/li>\n<li>Takemura will no longer teleport to Wakako if the player chooses to go alone in <em>Down on the Street.<\/em><\/li>\n<li>Fixed a camera issue when exiting the car at the beginning of <em>Last Caress.<\/em><\/li>\n<li>Fixed an issue that could block the player from using the ladder in the security room in <em>Gimme Danger.<\/em><\/li>\n<li>Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in <em>The Pickup.<\/em><\/li>\n<li>River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in <em>I Fought the Law.<\/em><\/li>\n<li>Dum Dum will no longer walk on air when leading V to Royce in <em>Second Conflict.<\/em><\/li>\n<li>River Ward will no longer walk through the elevator\u2019s door frame when entering it in<em> I Fought the Law.<\/em><\/li>\n<li>Jackie\u2019s guns will no longer disappear when V is knocking down Royce in <em>The Pickup<\/em>.<\/li>\n<li>Player will no longer have a weapon equipped during the romance scene with Judy in <em>Pyramid Song.<\/em><\/li>\n<li>Maiko will no longer walk through the couch in <em>Pisces<\/em>.<\/li>\n<li>Fixed an issue in <em>New Dawn Fades<\/em> that resulted in having doubled sunglasses in the ending cutscene.<\/li>\n<li>Fixed an issue that could block progression in <em>Gig: Hippocratic Oath<\/em> when injecting the patient with synthetic blood.<\/li>\n<li>Fixed a subtitle issue displaying debug text in <em>Pyramid Song<\/em> when playing in Polish.<\/li>\n<li>Fixed an issue in <em>New Dawn Fades<\/em> that resulted in having doubled guitar in the ending cutscene.<\/li>\n<li>Fixed a camera issue in <em>Never Fade Away.<\/em><\/li>\n<li>Junkie at the Atlantis Club will no longer glitch in <em>Never Fade Away.<\/em><\/li>\n<li>Fixed Corporal Hare\u2019s sliding animation in the <em>Gig: Backs Against the Wall.<\/em><\/li>\n<li>Unified the distance of dialogue interaction in <em>Pyramid Song.<\/em><\/li>\n<li>Fixed an issue in <em>Pyramid Song<\/em> which resulted in an option to talk to Judy on the pier while V was underwater.<\/li>\n<li>Fixed an issue in <em>Gig: Last Login <\/em>which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.<\/li>\n<li>Judy will no longer play the wrong animation sequence if V declines to stay in the hut in <em>Pyramid Song.<\/em><\/li>\n<li>Fixed an issue that resulted in a failed objective when killing the truck driver in <em>Sinnerman<\/em>.<\/li>\n<li>Fixed an issue of endless walking on the treadmill in <em>Where is My Mind?<\/em>, which blocked progression.<\/li>\n<li>Fixed an issue with a doubled tablet in <em>Where is My Mind?.<\/em><\/li>\n<li>Fixed an issue where Saul had the rifle attached to his hand after the car chase in <em>Riders on the Storm.<\/em><\/li>\n<li>Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in <em>Riders on the Storm.<\/em><\/li>\n<li>Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in <em>Riders on the Storm.<\/em><\/li>\n<li>Fixed a camera issue when getting out the van in <em>Riders on the Storm.<\/em><\/li>\n<li>Added depth of field effect to the player\u2019s view at significant moments<\/li>\n<li>Fixed missing personal link in <em>Life During Wartime<\/em>.<\/li>\n<li>Fixed an issue where Hellman\u2019s personal link could be found floating in <em>Life During Wartime.<\/em><\/li>\n<li>Fixed overlapping dialogue between V and Panam in <em>Life During Wartime.<\/em><\/li>\n<li>Fixed an issue in <em>Ghost Town<\/em> that caused the glass in Rogue\u2019s hand to be misplaced when playing in languages other than English.<\/li>\n<li>Added touch screen animations in Panam\u2019s car in <em>Lightning Breaks<\/em> and <em>Life During Wartime.<\/em><\/li>\n<li>Phone will no longer disappear from the NPC\u2019s hand in the Afterlife scene of<em> Ghost Town.<\/em><\/li>\n<li>Fixed NPC T-posing in the dollhouse in <em>Automatic Love.<\/em><\/li>\n<li>Teddy will no longer be teleported away in the scene at the abandoned railroad station in <em>With a Little Help from My Friends.<\/em><\/li>\n<li>Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in <em>Ghost Town.<\/em><\/li>\n<li>Car lights will no longer stay on after the car battery dies in <em>Ghost Town<\/em>.<\/li>\n<li>Saul will no longer clip through Panam\u2019s car in <em>Forward to Death<\/em>.<\/li>\n<li>Fixed player\u2019s camera animation in <em>Lightning Breaks.<\/em><\/li>\n<li>Fixed Panam\u2019s gun equipping animation in the AV scene in <em>Life During Wartime.<\/em><\/li>\n<li>Fixed a visual issue with mantis blades after a car crash in <em>Playing for Time.<\/em><\/li>\n<li>Corrected camera behavior after interacting with the drawer at the police lab in <em>The Hunt.<\/em><\/li>\n<li>Soldiers who were missing guns when Smasher appears in <em>Love Like Fire<\/em> are now armed.<\/li>\n<li>A disabled turret visible while flying to Arasaka Tower in <em>Love Like Fire<\/em> works properly now.<\/li>\n<li>Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in <em>Love Like Fire.<\/em><\/li>\n<li>Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in <em>Love Like Fire.<\/em><\/li>\n<li>Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in <em>The Ripperdoc.<\/em><\/li>\n<li>Fixed a camera issue when driving to the megabuilding in <em>The Rescue.<\/em><\/li>\n<li>Fixed an issue in <em>Nocturne Op55N1<\/em> where petting the cat would play without dialogue. \/\/ <em>V will now properly address the cat, even without Misty\u2019s answer.<\/em><\/li>\n<li>After <em>Boat Drinks <\/em>Kerry will now hum his song while walking to his car.<\/li>\n<li>Fixed V\u2019s reaction to Johnny\u2019s decision in <em>Changes<\/em>.<\/li>\n<li>Fixed synchronization in Adam Smasher\u2019s animation in <em>Changes <\/em>when playing in Polish. \/\/ <em>Now stomping should stomp as intended.<\/em><\/li>\n<li>Fixed the drone in front of the chapel in <em>M\u2019ap Tann P\u00e8len.<\/em><\/li>\n<li>Polished scene in Maiko\u2019s office in<em> Ex-Factor.<\/em><\/li>\n<li>Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in <em>Following the River.<\/em><\/li>\n<li>Fixed the interaction range to get in the AV in T<em>he Corpo-Rat.<\/em><\/li>\n<li>Fixed missing NPC being thrown away from the toilet during <em>A Cool Metal Fire<\/em> sequence.<\/li>\n<li>Added missing scene to the Japanese version in <em>A Cool Metal Fire<\/em> sequence.<\/li>\n<li>It\u2019s no longer possible to drive away without Johnny when picking up the Porsche for the first time during <em>Chippin\u2019 In<\/em>. \/\/ <em>Leave no Johnny behind.<\/em><\/li>\n<li>In <em>Talkin\u2019 \u2019bout a Revolution<\/em>, depth of field now resets after leaving Judy\u2019s apartment.<\/li>\n<li>Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in <em>Double Life.<\/em><\/li>\n<li>Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.<\/li>\n<li>Initial dialogue with Takemura in <em>Down on the Street<\/em> can now be interrupted and restored.<\/li>\n<li>Fixed an issue where Johnny could be unable to connect to the access point in <em>Love Like Fire.<\/em><\/li>\n<li>Fixed lack of interaction with Mitch after skipping dialogue in <em>We Gotta Live Together.<\/em><\/li>\n<li>V no longer gets stuck in a sitting position after connecting to Panam\u2019s car in<em> Life During Wartime.<\/em><\/li>\n<li>Fixed an issue that prevented player from controlling the turret and could block progression in <em>Love Like Fire.<\/em><\/li>\n<li>Added missing family photo during the scene with Hanako in<em> Play it Safe.<\/em><\/li>\n<li>Fixed an issue with detective Han\u2019s cigarette in <em>I Fought the Law.<\/em><\/li>\n<li>Characters no longer teleport near the player while in a holocall dialogue.<\/li>\n<li>Fixed multiple issues with V wearing the wrong clothes in third-person perspective.<\/li>\n<li>Fixed multiple issues during sex scenes<\/li>\n<li>Improved interruption system for scenes.<\/li>\n<li>Fixed an issue where the stalker wouldn\u2019t arrive at the bridge in <em>Every Breath You Take.<\/em><\/li>\n<li>Fixed an issue where Judy would stand up from the chair in the scene between braindances in <em>Double Life.<\/em><\/li>\n<li>Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.<\/li>\n<li>Interrupting dialogue will now stop the voice-over line.<\/li>\n<li>Fixed multiple issues with NPCs mounting vehicles.<\/li>\n<li>Fixed Jackie\u2019s pose and grip on the motorcycle\u2019s handlebar in <em>The Pickup<\/em>.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>Environment and levels<\/strong><\/h2>\n<ul>\n<li>The objective will no longer get stuck on \u201cNeutralize the attackers\u201d in <em>Dream On.<\/em><\/li>\n<li>V will no longer get stuck inside an AV flying off if standing on pipes during <em>Suspected Organized Crime Activity: Opposites Attract.<\/em><\/li>\n<li>Fixed an issue where two fast travel points were missing map pins.<\/li>\n<li>Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.<\/li>\n<li>Fixed multiple issues related to NPCs not reacting to V\u2019s presence or not entering combat properly.<\/li>\n<li>Fixed multiple issues related to NPCs clipping with objects.<\/li>\n<li>Fixed a number of issues related to wrong or missing contents of lootable items.<\/li>\n<li>Fixed multiple issues related to V not being able to interact with lootable items.<\/li>\n<li>Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.<\/li>\n<li>Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.<\/li>\n<li>Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.<\/li>\n<li>Fixed an issue where it was very difficult to access the computer in the back of the gas station in <em>Life during wartime.<\/em><\/li>\n<li>Fixed the misspelled Leaving Night City sign.<\/li>\n<li>Fixed the glitched scaffolding in Heywood, Vista del Rey.<\/li>\n<li>Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.<\/li>\n<li>Fixed multiple issues where players could get stuck in location geometry.<\/li>\n<li>Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.<\/li>\n<li>Fixed multiple issues with disappearing or misplaced assets.<\/li>\n<li>Fixed multiple issues with assets floating in the air.<\/li>\n<li>Fixed multiple issues with assets appearing or changing appearance on sight.<\/li>\n<li>Fixed some issues with parts of assets missing, allowing the player to see inside.<\/li>\n<li>Fixed issues where rain would be present in covered areas.<\/li>\n<li>Fixed issues with invisible colliders present on locations.<\/li>\n<li>Fixed multiple issues with higher resolution textures failing to stream in.<\/li>\n<\/ul>\n<h2><strong>Graphics, audio, animation<\/strong><\/h2>\n<ul>\n<li>Fixed NPCs moving after being killed.<\/li>\n<li>Improvements in textures rendering from afar.<\/li>\n<li>Fixed a visual issue with fast travel and cinematic transition.<\/li>\n<li>Adjusted visual quality of some elements when underwater.<\/li>\n<li>Improvements in materials details quality.<\/li>\n<li>Fixed V\u2019s incorrect position while riding a motorcycle.<\/li>\n<li>Improvement for interior and exterior light sources.<\/li>\n<li>Adjusted dirt quality on Medium and Low settings.<\/li>\n<li>Fixed the lack of a crack in the mirror after V smashed it.<\/li>\n<li>Fixed an issue where pink particles could appear on camera close-up.<\/li>\n<li>Improved foliage destruction visuals.<\/li>\n<li>Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.<\/li>\n<li>Fixed the overexposed foliage elements visible when entering a vehicle.<\/li>\n<li>Fixed an issue where some items could disappear after being destroyed.<\/li>\n<li>Kerry\u2019s bathrobe is no longer incorrectly attached to his lower part of the body.<\/li>\n<li>V\u2019s hands are now correctly displayed on a steering wheel while driving.<\/li>\n<li>V now leans out of a vehicle correctly during chases.<\/li>\n<li>Fixed an issue where the character could appear deformed while mounting motorcycles.<\/li>\n<li>Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.<\/li>\n<li>Fixed several issues with missing lipsync.<\/li>\n<li>Fixed multiple issues with NPCs T-posing.<\/li>\n<li>Camera no longer flips when V is under an object and jumps.<\/li>\n<li>Improved camera movement when entering a vehicle.<\/li>\n<li>Fixed an issue where some items could be attached to NPCs twice.<\/li>\n<li>Fixed NPCs shouting after being killed.<\/li>\n<li>Jackie no longer shouts \u201cNice shot!\u201d when V kills enemies while in stealth mode.<\/li>\n<li>Fixed particle burning effect applied repeatedly when player stands in fire.<\/li>\n<li>Fixed NPC animation issues after skipping the ride.<\/li>\n<li>Fixed flickering of stars on the surface of the lake in one of the scenes.<\/li>\n<li>Fixed far away terrain disappearing in Badlands.<\/li>\n<li>Other city parts visible from the distance now look more realistic due to adjusted lighting.<\/li>\n<li>Fixed an issue with black weapon scopes during the chase in <em>Riders on the Storm.<\/em><\/li>\n<li>Improved visual quality of Black Wall and Mikoshi.<\/li>\n<li>Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.<\/li>\n<li>Holographic elements in specific character outfits now display correctly.<\/li>\n<li>Fixed an unwanted jitter effect on frosted glass surfaces.<\/li>\n<li>Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>UI<\/strong><\/h2>\n<ul>\n<li>Fixed an issue with ads not being properly displayed on curbs.<\/li>\n<li>Multiple visual updates and adjustments for ads.<\/li>\n<li>Fixed multiple visual issues in quests briefings.<\/li>\n<li>Updated the Arabic language layout in quests briefings.<\/li>\n<li>Updated grenades icons according to their damage type.<\/li>\n<li>Fixed multiple visual issues with the icons display.<\/li>\n<li>Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.<\/li>\n<li>Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.<\/li>\n<li>Fixed freezes and crashes related to equipping and unequipping Johnny\u2019s Jacket.<\/li>\n<li>Added button hints in order to move forward on the treadmill in <em>Where is My Mind?<\/em><\/li>\n<li>Fixed an issue where database links would not allow jumping to a selected entry.<\/li>\n<li>Fixed an issue that blocked a player from answering holocalls manually.<\/li>\n<li>Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.<\/li>\n<li>The health bar should now be visible during car chases.<\/li>\n<li>Performance improvement to the Inventory panel.<\/li>\n<li>Fixed an issue where the NPCs could be tagged as \u201cMinimal Threat\u201d regardless of their actual level.<\/li>\n<li>Fixed multiple issues with button hints.<\/li>\n<li>Fixed multiple issues in the Character Creation panel.<\/li>\n<li>Multiple fixes and improvements to the Crafting panel.<\/li>\n<li>Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.<\/li>\n<li>Added an option to craft multiple items at once.<\/li>\n<li>Fixed an issue where preview stats show the same values before upgrading an item.<\/li>\n<li>Added a \u201cCrafted\u201d icon to the tooltip of crafted items.<\/li>\n<li>Fixed multiple issues related to the Cyberware panel.<\/li>\n<li>Multiple adjustments for the D-pad input.<\/li>\n<li>Fixed multiple issues related to HUD elements.<\/li>\n<li>Multiple fixes in the Inventory and Backpack panels.<\/li>\n<li>Fixed an issue when weapons could show 0 DPS before looting them.<\/li>\n<li>Fixed an improper icon of the clothing item when looting body in <em>Gig: Serial Suicide.<\/em><\/li>\n<li>Multiple fixes and adjustments to the Main Menu and Settings panels.<\/li>\n<li>Fixed an issue where replacing mods on some legendary items could add an empty mod slot.<\/li>\n<li>Added a disabled state to mod slots when there are no available mods to equip.<\/li>\n<li>Optimizations for Crafting panel and items display.<\/li>\n<li>Fixed an overlapping tooltip of Body attribute in the Character menu.<\/li>\n<li>Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.<\/li>\n<li>Multiple fixes for Scanning functionality and its HUD display.<\/li>\n<li>Added a toggle to enable\/disable comparing tooltip.<\/li>\n<li>Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.<\/li>\n<li>Fixed an issue where the game could freeze during <em>Ghost Town<\/em> if a player chose to \u201cWait until Rogue is ready\u201d right after asking Claire for a drink.<\/li>\n<li>Fixed an issue where a player could die right before the scene transition in <em>Play It Safe<\/em> resulting in blocked progression.<\/li>\n<li>Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.<\/li>\n<li>Fixed an issue where debug text could appear after skipping and fast-forwarding credits.<\/li>\n<li>Updated the credits list.<\/li>\n<li>Fixed an issue where ads text localization upon scanning did not work properly.<\/li>\n<li>Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in <em>Nocturne Op55N1.<\/em><\/li>\n<li>Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.<\/li>\n<li>Fixed corrupted characters in different languages.<\/li>\n<li>Multiple fixes and adjustments for input issues.<\/li>\n<li>Various UI performance and stability improvements.<\/li>\n<li>Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.<\/li>\n<li>Threat level for undiscovered gigs is now displayed correctly.<\/li>\n<li>Fixed issues with D-pad\/arrows navigation in the menu and inventory.<\/li>\n<li>Removed unnecessary health bar animations after loading a save.<\/li>\n<li>Fixed item tooltips remaining on screen after closing them.<\/li>\n<li>Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.<\/li>\n<li>Fixed issues related to changing gameplay difficulty settings in the menu.<\/li>\n<li>My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.<\/li>\n<li>Fixed issue with broken buildings visible on the main map.<\/li>\n<li>Added Overhead Text Size option to the Subtitles Settings.<\/li>\n<li>Fixed multiple text-related issues.<\/li>\n<li>Fixed multiple issues related to UI streaming.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>Stability and performance<\/strong><\/h2>\n<p><em>This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.<\/em><\/p>\n<ul>\n<li>Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).<\/li>\n<li>Memory optimizations and memory management improvements in various systems (reducing the number of crashes).<\/li>\n<li>Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.<\/li>\n<li>Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.<\/li>\n<li>Multiple UI stability improvements and fixes for the most common UI-related crashes.<\/li>\n<li>Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).<\/li>\n<li>Multiple UI performance improvements.<\/li>\n<li>Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.<\/li>\n<li>Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.<\/li>\n<li>Various other stability and performance improvements.<\/li>\n<\/ul>\n<h2><strong>Miscellaneous<\/strong><\/h2>\n<ul>\n<li>Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.<\/li>\n<li>A settings option to hide Potential Enemy Markers was added to the Interface tab.<\/li>\n<li>A settings option to hide NPC name overhead display was added to the Interface tab.<\/li>\n<li>Telemetry consent is now saved in the user profile and synced via the cloud.<\/li>\n<li>Logic for loading last checkpoint when there is no existing savefile improved.<\/li>\n<li>Fixed game going to a black screen after difficulty is changed in the Pause menu.<\/li>\n<li>Improved D-pad\/arrow navigation in menus.<\/li>\n<li>Navigation in Load\/Save menu improved.<\/li>\n<li>Fixed Fists description in the quick weapon selection menu.<\/li>\n<li>Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.<\/li>\n<li>Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.<\/li>\n<li>Added fade-in on returning to the game after final credits.<\/li>\n<li>The \u201cOne more gig\u201d message will no longer be displayed when the game ends and there is no Point of No Return save.<\/li>\n<li>Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save\/load cycle right before it showed.<\/li>\n<li>Fixed an issue where NPCs were missing their weapons after loading a save<\/li>\n<li>Fixed an issue where engaging in combat in front of Misty\u2019s Esoterica could cause a nearby Animals\u2019 bouncer to follow V in combat state to Viktor\u2019s clinic in<em> The Ripperdoc.<\/em><\/li>\n<li>Fixed an issue where Monk\u2019s walk could reset if the Monk stepped on a defeated Maelstrom corpse in <em>Losing My Religion<\/em>.<\/li>\n<li>Misty will now walk correctly down the stairs on the way to \u201cEl Coyote Cojo\u201d bar in <em>Heroes.<\/em><\/li>\n<li>Telemetry consent request reappears once for some players due to an issue causing a reset of settings.<\/li>\n<\/ul>\n<p><!--nextpage--><\/p>\n<h2><strong>PC-specific<\/strong><\/h2>\n<ul>\n<li>Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.<\/li>\n<li>Keyboard bindings: more keys are now available for rebinding.<\/li>\n<li>Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.<\/li>\n<li>Keyboard bindings: It\u2019s now possible to unbind dodge from the movement keys (in Settings -&gt; Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).<\/li>\n<li>It is now possible to enter Journal from the Map panel using a keyboard.<\/li>\n<li>Achievements will now work on Epic Games Store.<\/li>\n<li>Modding: Added a new \u201cmod\u201d folder for loading modded archives. The modded archives can be named in any way and go into the \u201cmod\u201d folder now. Having mod archives in the \u201cpatch\u201d folder is no longer supported.<\/li>\n<li>Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.<\/li>\n<li>Fixed the issue where some environment elements would not be displayed correctly on 8k screens.<\/li>\n<li>Fixed an issue where HUD elements would be missing in 8K resolution.<\/li>\n<li>Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.<\/li>\n<\/ul>\n<h2><strong>Console-specific<\/strong><\/h2>\n<ul>\n<li>Fixed an issue on PlayStation 4 where items couldn\u2019t be dropped from the backpack as they would always reappear back in the inventory.<\/li>\n<li>Fixed an issue where Johnny\u2019s custom HUD wouldn\u2019t be present on Xbox One during the concert scene in <em>Love Like Fire.<\/em><\/li>\n<li>Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.<\/li>\n<li>Fixed a streaming issue with the elevator panel in <em>Play it Safe<\/em> on Xbox One.<\/li>\n<li>Improved the mechanism for adjusting the UI texture resolution depending on the platform.<\/li>\n<li>Fixed an issue that could cause the game to become unresponsive when pressing \u201cA\u201d immediately after deleting a save on Xbox One.<\/li>\n<li>Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.<\/li>\n<li>Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.<\/li>\n<li>Various memory handling optimizations on Xbox.<\/li>\n<li>Improved Screen Space Reflections.<\/li>\n<li>Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.<\/li>\n<li>Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.<\/li>\n<li>Various environment streaming and input\/output improvements.<\/li>\n<li>Various NPCs and vehicle streaming improvements.<\/li>\n<li>Fixed multiple issues with random game freezes.<\/li>\n<li>Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.<\/li>\n<li>Fixed an issue where V could fall down the elevator shaft.<\/li>\n<li>Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.<\/li>\n<li>Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.<\/li>\n<li>Claire\u2019s truck is now properly placed in the garage in<em> The Beast in Me<\/em>.<\/li>\n<li>Fixed the missing water surface shader on PlayStation 4.<\/li>\n<\/ul>\n<h2><strong>Graphics, audio, animation<\/strong><\/h2>\n<ul>\n<li>Fixed NPCs moving after being killed.<\/li>\n<li>Improvements in textures rendering from afar.<\/li>\n<li>Fixed a visual issue with fast travel and cinematic transition.<\/li>\n<li>Adjusted visual quality of some elements when underwater.<\/li>\n<li>Improvements in materials details quality.<\/li>\n<li>Fixed V\u2019s incorrect position while riding a motorcycle.<\/li>\n<li>Improvement for interior and exterior light sources.<\/li>\n<li>Adjusted dirt quality on Medium and Low settings.<\/li>\n<li>Fixed the lack of a crack in the mirror after V smashed it.<\/li>\n<li>Fixed an issue where pink particles could appear on camera close-up.<\/li>\n<li>Improved foliage destruction visuals.<\/li>\n<li>Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.<\/li>\n<li>Fixed the overexposed foliage elements visible when entering a vehicle.<\/li>\n<li>Fixed an issue where some items could disappear after being destroyed.<\/li>\n<li>Kerry\u2019s bathrobe is no longer incorrectly attached to his lower part of the body.<\/li>\n<li>V\u2019s hands are now correctly displayed on a steering wheel while driving.<\/li>\n<li>V now leans out of a vehicle correctly during chases.<\/li>\n<li>Fixed an issue where the character could appear deformed while mounting motorcycles.<\/li>\n<li>Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.<\/li>\n<li>Fixed several issues with missing lipsync.<\/li>\n<li>Fixed multiple issues with NPCs T-posing.<\/li>\n<li>Camera no longer flips when V is under an object and jumps.<\/li>\n<li>Improved camera movement when entering a vehicle.<\/li>\n<li>Fixed an issue where some items could be attached to NPCs twice.<\/li>\n<li>Fixed NPCs shouting after being killed.<\/li>\n<li>Jackie no longer shouts \u201cNice shot!\u201d when V kills enemies while in stealth mode.<\/li>\n<li>Fixed particle burning effect applied repeatedly when player stands in fire.<\/li>\n<li>Fixed NPC animation issues after skipping the ride.<\/li>\n<li>Fixed flickering of stars on the surface of the lake in one of the scenes.<\/li>\n<li>Fixed far away terrain disappearing in Badlands.<\/li>\n<li>Other city parts visible from the distance now look more realistic due to adjusted lighting.<\/li>\n<li>Fixed an issue with black weapon scopes during the chase in <em>Riders on the Storm.<\/em><\/li>\n<li>Improved visual quality of Black Wall and Mikoshi.<\/li>\n<li>Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.<\/li>\n<li>Holographic elements in specific character outfits now display correctly.<\/li>\n<li>Fixed an unwanted jitter effect on frosted glass surfaces.<\/li>\n<li>Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.<\/li>\n<\/ul>\n<h2><strong>UI<\/strong><\/h2>\n<ul>\n<li>Fixed an issue with ads not being properly displayed on curbs.<\/li>\n<li>Multiple visual updates and adjustments for ads.<\/li>\n<li>Fixed multiple visual issues in quests briefings.<\/li>\n<li>Updated the Arabic language layout in quests briefings.<\/li>\n<li>Updated grenades icons according to their damage type.<\/li>\n<li>Fixed multiple visual issues with the icons display.<\/li>\n<li>Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.<\/li>\n<li>Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.<\/li>\n<li>Fixed freezes and crashes related to equipping and unequipping Johnny\u2019s Jacket.<\/li>\n<li>Added button hints in order to move forward on the treadmill in <em>Where is My Mind?<\/em><\/li>\n<li>Fixed an issue where database links would not allow jumping to a selected entry.<\/li>\n<li>Fixed an issue that blocked a player from answering holocalls manually.<\/li>\n<li>Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.<\/li>\n<li>The health bar should now be visible during car chases.<\/li>\n<li>Performance improvement to the Inventory panel.<\/li>\n<li>Fixed an issue where the NPCs could be tagged as \u201cMinimal Threat\u201d regardless of their actual level.<\/li>\n<li>Fixed multiple issues with button hints.<\/li>\n<li>Fixed multiple issues in the Character Creation panel.<\/li>\n<li>Multiple fixes and improvements to the Crafting panel.<\/li>\n<li>Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.<\/li>\n<li>Added an option to craft multiple items at once.<\/li>\n<li>Fixed an issue where preview stats show the same values before upgrading an item.<\/li>\n<li>Added a \u201cCrafted\u201d icon to the tooltip of crafted items.<\/li>\n<li>Fixed multiple issues related to the Cyberware panel.<\/li>\n<li>Multiple adjustments for the D-pad input.<\/li>\n<li>Fixed multiple issues related to HUD elements.<\/li>\n<li>Multiple fixes in the Inventory and Backpack panels.<\/li>\n<li>Fixed an issue when weapons could show 0 DPS before looting them.<\/li>\n<li>Fixed an improper icon of the clothing item when looting body in <em>Gig: Serial Suicide.<\/em><\/li>\n<li>Multiple fixes and adjustments to the Main Menu and Settings panels.<\/li>\n<li>Fixed an issue where replacing mods on some legendary items could add an empty mod slot.<\/li>\n<li>Added a disabled state to mod slots when there are no available mods to equip.<\/li>\n<li>Optimizations for Crafting panel and items display.<\/li>\n<li>Fixed an overlapping tooltip of Body attribute in the Character menu.<\/li>\n<li>Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.<\/li>\n<li>Multiple fixes for Scanning functionality and its HUD display.<\/li>\n<li>Added a toggle to enable\/disable comparing tooltip.<\/li>\n<li>Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.<\/li>\n<li>Fixed an issue where the game could freeze during <em>Ghost Town<\/em> if a player chose to \u201cWait until Rogue is ready\u201d right after asking Claire for a drink.<\/li>\n<li>Fixed an issue where a player could die right before the scene transition in <em>Play It Safe<\/em> resulting in blocked progression.<\/li>\n<li>Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.<\/li>\n<li>Fixed an issue where debug text could appear after skipping and fast-forwarding credits.<\/li>\n<li>Updated the credits list.<\/li>\n<li>Fixed an issue where ads text localization upon scanning did not work properly.<\/li>\n<li>Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in <em>Nocturne Op55N1.<\/em><\/li>\n<li>Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.<\/li>\n<li>Fixed corrupted characters in different languages.<\/li>\n<li>Multiple fixes and adjustments for input issues.<\/li>\n<li>Various UI performance and stability improvements.<\/li>\n<li>Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.<\/li>\n<li>Threat level for undiscovered gigs is now displayed correctly.<\/li>\n<li>Fixed issues with D-pad\/arrows navigation in the menu and inventory.<\/li>\n<li>Removed unnecessary health bar animations after loading a save.<\/li>\n<li>Fixed item tooltips remaining on screen after closing them.<\/li>\n<li>Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.<\/li>\n<li>Fixed issues related to changing gameplay difficulty settings in the menu.<\/li>\n<li>My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.<\/li>\n<li>Fixed issue with broken buildings visible on the main map.<\/li>\n<li>Added Overhead Text Size option to the Subtitles Settings.<\/li>\n<li>Fixed multiple text-related issues.<\/li>\n<li>Fixed multiple issues related to UI streaming.<\/li>\n<\/ul>\n<h2><strong>Stability and performance<\/strong><\/h2>\n<ul>\n<li>Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).<\/li>\n<li>Memory optimizations and memory management improvements in various systems (reducing the number of crashes).<\/li>\n<li>Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.<\/li>\n<li>Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.<\/li>\n<li>Multiple UI stability improvements and fixes for the most common UI-related crashes.<\/li>\n<li>Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).<\/li>\n<li>Multiple UI performance improvements.<\/li>\n<li>Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.<\/li>\n<li>Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.<\/li>\n<li>Various other stability and performance improvements.<\/li>\n<\/ul>\n<h2><strong>Miscellaneous<\/strong><\/h2>\n<ul>\n<li>Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.<\/li>\n<li>A settings option to hide Potential Enemy Markers was added to the Interface tab.<\/li>\n<li>A settings option to hide NPC name overhead display was added to the Interface tab.<\/li>\n<li>Telemetry consent is now saved in the user profile and synced via the cloud.<\/li>\n<li>Logic for loading last checkpoint when there is no existing savefile improved.<\/li>\n<li>Fixed game going to a black screen after difficulty is changed in the Pause menu.<\/li>\n<li>Improved D-pad\/arrow navigation in menus.<\/li>\n<li>Navigation in Load\/Save menu improved.<\/li>\n<li>Fixed Fists description in the quick weapon selection menu.<\/li>\n<li>Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.<\/li>\n<li>Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.<\/li>\n<li>Added fade-in on returning to the game after final credits.<\/li>\n<li>The \u201cOne more gig\u201d message will no longer be displayed when the game ends and there is no Point of No Return save.<\/li>\n<li>Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save\/load cycle right before it showed.<\/li>\n<li>Fixed an issue where NPCs were missing their weapons after loading a save<\/li>\n<li>Fixed an issue where engaging in combat in front of Misty\u2019s Esoterica could cause a nearby Animals\u2019 bouncer to follow V in combat state to Viktor\u2019s clinic in<em> The Ripperdoc.<\/em><\/li>\n<li>Fixed an issue where Monk\u2019s walk could reset if the Monk stepped on a defeated Maelstrom corpse in <em>Losing My Religion<\/em>.<\/li>\n<li>Misty will now walk correctly down the stairs on the way to \u201cEl Coyote Cojo\u201d bar in <em>Heroes.<\/em><\/li>\n<li>Telemetry consent request reappears once for some players due to an issue causing a reset of settings.<\/li>\n<\/ul>\n<h2><strong>PC-specific<\/strong><\/h2>\n<ul>\n<li>Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.<\/li>\n<li>Keyboard bindings: more keys are now available for rebinding.<\/li>\n<li>Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.<\/li>\n<li>Keyboard bindings: It\u2019s now possible to unbind dodge from the movement keys (in Settings -&gt; Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).<\/li>\n<li>It is now possible to enter Journal from the Map panel using a keyboard.<\/li>\n<li>Achievements will now work on Epic Games Store.<\/li>\n<li>Modding: Added a new \u201cmod\u201d folder for loading modded archives. The modded archives can be named in any way and go into the \u201cmod\u201d folder now. Having mod archives in the \u201cpatch\u201d folder is no longer supported.<\/li>\n<li>Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.<\/li>\n<li>Fixed the issue where some environment elements would not be displayed correctly on 8k screens.<\/li>\n<li>Fixed an issue where HUD elements would be missing in 8K resolution.<\/li>\n<li>Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.<\/li>\n<\/ul>\n<h2><strong>Console-specific<\/strong><\/h2>\n<ul>\n<li>Fixed an issue on PlayStation 4 where items couldn\u2019t be dropped from the backpack as they would always reappear back in the inventory.<\/li>\n<li>Fixed an issue where Johnny\u2019s custom HUD wouldn\u2019t be present on Xbox One during the concert scene in <em>Love Like Fire.<\/em><\/li>\n<li>Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.<\/li>\n<li>Fixed a streaming issue with the elevator panel in <em>Play it Safe<\/em> on Xbox One.<\/li>\n<li>Improved the mechanism for adjusting the UI texture resolution depending on the platform.<\/li>\n<li>Fixed an issue that could cause the game to become unresponsive when pressing \u201cA\u201d immediately after deleting a save on Xbox One.<\/li>\n<li>Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.<\/li>\n<li>Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.<\/li>\n<li>Various memory handling optimizations on Xbox.<\/li>\n<li>Improved Screen Space Reflections.<\/li>\n<li>Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.<\/li>\n<li>Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.<\/li>\n<li>Various environment streaming and input\/output improvements.<\/li>\n<li>Various NPCs and vehicle streaming improvements.<\/li>\n<li>Fixed multiple issues with random game freezes.<\/li>\n<li>Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.<\/li>\n<li>Fixed an issue where V could fall down the elevator shaft.<\/li>\n<li>Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.<\/li>\n<li>Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.<\/li>\n<li>Claire\u2019s truck is now properly placed in the garage in<em> The Beast in Me<\/em>.<\/li>\n<li>Fixed the missing water surface shader on PlayStation 4.<\/li>\n<\/ul><\/div>\n<p>                <!-- .entry-content --><\/p>\n<p><!-- #comments -->\n        <\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt Red has confirmed that Cyberpunk 2077\u2019s 1.2 patch is coming soon. While no exact date has been given, they have released patch notes letting players know what to expect. The patch in question seems as sprawling as the game itself, offering hundreds of changes to help improve the overall quality of the game. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2977,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[59],"tags":[330],"class_list":["post-2976","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-cd-projekt-red","entry","has-media"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes - Sbenny\u2019s Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/\" \/>\n<link rel=\"next\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes - Sbenny\u2019s Blog\" \/>\n<meta property=\"og:description\" content=\"CD Projekt Red has confirmed that Cyberpunk 2077\u2019s 1.2 patch is coming soon. While no exact date has been given, they have released patch notes letting players know what to expect. The patch in question seems as sprawling as the game itself, offering hundreds of changes to help improve the overall quality of the game. [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/\" \/>\n<meta property=\"og:site_name\" content=\"Sbenny\u2019s Blog\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sbennymods\/\" \/>\n<meta property=\"article:published_time\" content=\"2022-04-20T05:36:35+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Philip Owell\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Philip Owell\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"52 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/\"},\"author\":{\"name\":\"Philip Owell\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#\\\/schema\\\/person\\\/a77e10c2915dc8fe75aab9f446e1f0dc\"},\"headline\":\"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes\",\"datePublished\":\"2022-04-20T05:36:35+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/\"},\"wordCount\":10337,\"publisher\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg\",\"keywords\":[\"CD Projekt Red\"],\"articleSection\":[\"Technology\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/\",\"url\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/\",\"name\":\"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes - Sbenny\u2019s Blog\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg\",\"datePublished\":\"2022-04-20T05:36:35+00:00\",\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/technology\\\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\\\/#primaryimage\",\"url\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg\",\"contentUrl\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg\",\"width\":1920,\"height\":1080},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/\",\"name\":\"Sbenny\u2019s Blog\",\"description\":\"Expand your knowledge!\",\"publisher\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#organization\",\"name\":\"Sbenny.com\",\"url\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/sbenny_official_logo.png\",\"contentUrl\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/sbenny_official_logo.png\",\"width\":606,\"height\":606,\"caption\":\"Sbenny.com\"},\"image\":{\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\"},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/sbennymods\\\/\",\"https:\\\/\\\/www.reddit.com\\\/r\\\/SbennyOfficial\\\/\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/#\\\/schema\\\/person\\\/a77e10c2915dc8fe75aab9f446e1f0dc\",\"name\":\"Philip Owell\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/77d68af6920d74d6539bffc16294b94e5dff57f4c3f6995d88f8652f61b59fef?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/77d68af6920d74d6539bffc16294b94e5dff57f4c3f6995d88f8652f61b59fef?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/77d68af6920d74d6539bffc16294b94e5dff57f4c3f6995d88f8652f61b59fef?s=96&d=mm&r=g\",\"caption\":\"Philip Owell\"},\"description\":\"Professional blogger, here to bring you new and interesting content every time you visit our blog.\",\"sameAs\":[\"https:\\\/\\\/blog.sbenny.com\"],\"url\":\"https:\\\/\\\/forum.sbenny.com\\\/blog\\\/author\\\/sblog_admin\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes - Sbenny\u2019s Blog","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/","next":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/2\/","og_locale":"en_US","og_type":"article","og_title":"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes - Sbenny\u2019s Blog","og_description":"CD Projekt Red has confirmed that Cyberpunk 2077\u2019s 1.2 patch is coming soon. While no exact date has been given, they have released patch notes letting players know what to expect. The patch in question seems as sprawling as the game itself, offering hundreds of changes to help improve the overall quality of the game. [&hellip;]","og_url":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/","og_site_name":"Sbenny\u2019s Blog","article_publisher":"https:\/\/www.facebook.com\/sbennymods\/","article_published_time":"2022-04-20T05:36:35+00:00","og_image":[{"width":1920,"height":1080,"url":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg","type":"image\/jpeg"}],"author":"Philip Owell","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Philip Owell","Est. reading time":"52 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/#article","isPartOf":{"@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/"},"author":{"name":"Philip Owell","@id":"https:\/\/forum.sbenny.com\/blog\/#\/schema\/person\/a77e10c2915dc8fe75aab9f446e1f0dc"},"headline":"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes","datePublished":"2022-04-20T05:36:35+00:00","mainEntityOfPage":{"@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/"},"wordCount":10337,"publisher":{"@id":"https:\/\/forum.sbenny.com\/blog\/#organization"},"image":{"@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/#primaryimage"},"thumbnailUrl":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg","keywords":["CD Projekt Red"],"articleSection":["Technology"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/","url":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/","name":"Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes - Sbenny\u2019s Blog","isPartOf":{"@id":"https:\/\/forum.sbenny.com\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/#primaryimage"},"image":{"@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/#primaryimage"},"thumbnailUrl":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg","datePublished":"2022-04-20T05:36:35+00:00","inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/forum.sbenny.com\/blog\/technology\/massive-changes-revealed-in-cyberpunk-2077-1-2-patch-notes\/#primaryimage","url":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg","contentUrl":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/Massive-Changes-Revealed-in-the-Cyberpunk-2077-Patch-Notes.jpg","width":1920,"height":1080},{"@type":"WebSite","@id":"https:\/\/forum.sbenny.com\/blog\/#website","url":"https:\/\/forum.sbenny.com\/blog\/","name":"Sbenny\u2019s Blog","description":"Expand your knowledge!","publisher":{"@id":"https:\/\/forum.sbenny.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/forum.sbenny.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/forum.sbenny.com\/blog\/#organization","name":"Sbenny.com","url":"https:\/\/forum.sbenny.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/forum.sbenny.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/sbenny_official_logo.png","contentUrl":"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/04\/sbenny_official_logo.png","width":606,"height":606,"caption":"Sbenny.com"},"image":{"@id":"https:\/\/forum.sbenny.com\/blog\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/sbennymods\/","https:\/\/www.reddit.com\/r\/SbennyOfficial\/"]},{"@type":"Person","@id":"https:\/\/forum.sbenny.com\/blog\/#\/schema\/person\/a77e10c2915dc8fe75aab9f446e1f0dc","name":"Philip Owell","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/77d68af6920d74d6539bffc16294b94e5dff57f4c3f6995d88f8652f61b59fef?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/77d68af6920d74d6539bffc16294b94e5dff57f4c3f6995d88f8652f61b59fef?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/77d68af6920d74d6539bffc16294b94e5dff57f4c3f6995d88f8652f61b59fef?s=96&d=mm&r=g","caption":"Philip Owell"},"description":"Professional blogger, here to bring you new and interesting content every time you visit our blog.","sameAs":["https:\/\/blog.sbenny.com"],"url":"https:\/\/forum.sbenny.com\/blog\/author\/sblog_admin\/"}]}},"_links":{"self":[{"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/posts\/2976","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/comments?post=2976"}],"version-history":[{"count":0,"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/posts\/2976\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/media\/2977"}],"wp:attachment":[{"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/media?parent=2976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/categories?post=2976"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/forum.sbenny.com\/blog\/wp-json\/wp\/v2\/tags?post=2976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}