{"id":8460,"date":"2022-06-20T16:24:53","date_gmt":"2022-06-20T16:24:53","guid":{"rendered":"https:\/\/forum.sbenny.com\/blog\/technology\/smartphones\/smartphone-news\/meta-shows-prototypes-of-vr-headsets-that-push-resolution-brightness-size-and-focus-to-the-limit\/"},"modified":"2022-06-20T16:24:53","modified_gmt":"2022-06-20T16:24:53","slug":"meta-shows-prototypes-of-vr-headsets-that-push-resolution-brightness-size-and-focus-to-the-limit","status":"publish","type":"post","link":"https:\/\/forum.sbenny.com\/blog\/technology\/smartphones\/smartphone-news\/meta-shows-prototypes-of-vr-headsets-that-push-resolution-brightness-size-and-focus-to-the-limit\/","title":{"rendered":"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"review-body\">\n<p>Meta continues to develop the hardware foundations of the Metaverse and today CEO Mark Zuckerberg showed several prototypes.  Most of them are designed to test a particular feature that the team considers essential to make virtual reality realistic.<\/p>\n<p>The first prototype is dubbed &#8220;Butterscotch&#8221; and its goal is to increase the number of pixels to achieve what the team calls &#8220;retinal resolution&#8221;.  That is about 60 pixels per degree.  The prototype achieved 55px \/ deg, using 2.5 times more pixels than the Quest 2 covering only half of the field of view.  Either way, the goal is for the display to be sharp enough for users with 20\/20 vision to read the smallest letters on an eye test chart.<\/p><div id=\"forum-3592291146\" class=\"forum-content-2 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"inline-image\" width=\"1200\" height=\"675\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/06\/Meta-shows-prototypes-of-VR-headsets-that-push-resolution-brightness.jpg\" alt=\"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit\"><\/p>\n<p>Half Dome tries to solve another problem: our eyes change focus as we shift our gaze from near to far objects and vice versa.  This prototype uses eye tracking and varifocal optics to give virtual scenes a natural feeling of depth.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"inline-image\" width=\"1200\" height=\"696\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/06\/1655742293_484_Meta-shows-prototypes-of-VR-headsets-that-push-resolution-brightness.jpg\" alt=\"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit\"><\/p>\n<p>Then there&#8217;s Starbursts, which may be the first VR headset to support HDR.  It&#8217;s just a prototype, of course, but as Zuckerberg explains, real-life scenes are often brighter than high-end TVs and displays can produce.  Starburst can reach 20,000 nits of brightness, although consumer devices could make do with the more comfortable 10,000 nits (which is still 10 times brighter than most smartphones).<\/p><div id=\"forum-215741027\" class=\"forum-content forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"inline-image\" width=\"1200\" height=\"759\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/06\/1655742293_458_Meta-shows-prototypes-of-VR-headsets-that-push-resolution-brightness.jpg\" alt=\"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit\"><\/p>\n<p>The latest prototype shown is Holocake 2, a working VR headset that can already handle PC VR games.  It&#8217;s the thinnest and lightest VR headset built by Meta so far, but the dream is to use a holographic lens, which reduces the thickness even more.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"inline-image\" width=\"1200\" height=\"675\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/06\/1655742293_719_Meta-shows-prototypes-of-VR-headsets-that-push-resolution-brightness.jpg\" alt=\"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"inline-image\" width=\"1200\" height=\"675\" src=\"https:\/\/forum.sbenny.com\/blog\/wp-content\/uploads\/2022\/06\/1655742293_800_Meta-shows-prototypes-of-VR-headsets-that-push-resolution-brightness.jpg\" alt=\"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit\"><\/p>\n<p>Here are the four prototypes shown by Zuckerberg himself:<\/p><div id=\"forum-2835766751\" class=\"forum-content-3 forum-entity-placement\">\t\t<div class=\"ad-wrapper\" style=\"width:100%;min-height:250px;text-align:center\">\r\n\t\t\t<!-- In Article Blog -->\r\n\t\t\t<ins class=\"adsbygoogle\"\r\n\t\t\t\t style=\"display:block; text-align:center;\"\r\n\t\t\t\t data-ad-layout=\"in-article\"\r\n\t\t\t\t data-ad-format=\"fluid\"\r\n\t\t\t\t data-ad-client=\"ca-pub-3476569516614521\"\r\n\t\t\t\t data-ad-slot=\"9829044906\"><\/ins>\r\n\t\t\t<script>\r\n\t\t\t\t (adsbygoogle = window.adsbygoogle || []).push({});\r\n\t\t\t<\/script>\r\n\t\t<\/div><\/div>\n<p>\n<iframe loading=\"lazy\" src=\"https:\/\/www.facebook.com\/plugins\/video.php?height=476&amp;href=https%3A%2F%2Fwww.facebook.com%2Fzuck%2Fvideos%2F355247026677540%2F&amp;show_text=false&amp;width=380&amp;t=0\" width=\"380\" height=\"476\" style=\"border:none;overflow:hidden\" scrolling=\"no\" frameborder=\"0\" allowfullscreen=\"true\" allow=\"autoplay; clipboard-write; encrypted-media; picture-in-picture; web-share\"><\/iframe>\n<\/p>\n<p>Meta is working on two lines of headphones: one will be affordable and aimed at consumers, the other will be for professionals and will feature cutting-edge technology.  The above prototypes will take several years to be ready for the market.<\/p>\n<p> The Cambria project is expected to ship later this year and will offer a color passthrough for a better augmented reality experience (the Quest only has black and white cameras).  The Cambria headset is said to cost around double what the Quest 2 sells for.<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Meta continues to develop the hardware foundations of the Metaverse and today CEO Mark Zuckerberg showed several prototypes. Most of them are designed to test a particular feature that the team considers essential to make virtual reality realistic. The first prototype is dubbed &#8220;Butterscotch&#8221; and its goal is to increase the number of pixels to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8466,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[137],"tags":[433,215],"class_list":["post-8460","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-smartphone-news","tag-half","tag-vr","entry","has-media"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit - Sbenny\u2019s Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/forum.sbenny.com\/blog\/technology\/smartphones\/smartphone-news\/meta-shows-prototypes-of-vr-headsets-that-push-resolution-brightness-size-and-focus-to-the-limit\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Meta shows prototypes of VR headsets that push resolution, brightness, size and focus to the limit - Sbenny\u2019s Blog\" \/>\n<meta property=\"og:description\" content=\"Meta continues to develop the hardware foundations of the Metaverse and today CEO Mark Zuckerberg showed several prototypes. 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