How do you deal with the same problem as Diablo?

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Emilylowes

Lurker Lv0️⃣
Member for 1 year
I think that the excitement for Classic and the demand for alternative platforms that support Diablo means people are really engaged in the world of Diablo, players are apparently interested in gameplay. This has been a topic we've discussed often for over a decade. Personally, I think should we do an effort where we made some changes to the classes, and we trimmed down the number of abilities and changed a number of the ways in which the inventory works, I could imagine the game working. I think it's slightly of a alternative game, wouldn't you agree?

Because we think about what you would like the pace of combat to operate and how you want your controls to work. That can be a little bit different for a console gamer however it's something that we've been discussing in the past.

Diablo the game, which millions have been waiting for for more than a decade launches into immediate turmoil: overloaded login servers sour the experience to nothing more than waiting in line at the most popular party in town. players already paid $60 for entry. The issue took days to rectify however the true damage was done a few weeks later. With an economy that had to take into account a controversial auction house, people were bored of playing a game which was intended to never be boring.

Blizzard Entertainment is one of the industry's most cherished developers. It does not--or did not depend on how you look at it. In February 2014. Diablo already sold more than 15 million copies. However, the general atmosphere towards the game was an atmosphere of disappointment, bitterness, and frustration.

"That's been a rather bizarre event," says Alex Mayberry in the early morning, prior to the launch of the game's new and revolutionary expansion Reaper of Souls. I asked him what it's like to see Diablo become so closely associated with such a feeling of dissatisfaction. "I don't know if that is too much emphasised. What is our loud minority, and what's the percentage? Even if it's just one percent, or two percent, that's a lot of folks."

Two percent of dissatisfied Diablo players is 280.000 people. This is a large number of angry commenters. "It's difficult to discern all the voices in that raucous cacophony" Mayberry adds.

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