- Gender
- Male
- Device
- LG X Charge Android 7.0 Non Rooted
- Country
- Nicaragua
I apologize I havent been very active. There was a period when my country was looking at civil war, offline stuff just getting in the way, and thoughts of not having an income soon.
In any case, I have been playing with unity games and il2cpp, modding with IDA, smali hacking and so on.
What I find is that I am not understanding everything necessary to grow in modding.
And I haven't seen too many newer tuts being put up to explain more advanced things lately.
For example, I find games like Choices that I cant figure out what it is. But someone has modded it here.
Or I find il2cpp dumping itself easy, and finding things in the dump but once I get to IDA the tutorials are not specific enough for my situation. Maybe I am just not seeing what someone is trying to explain.
I was thinking that it might help if we can do what we had done with unity and json files, create step by steps with games in different situations. E.g someone modded an il2cpp game, then released it, and then come back and write a tut on exactly how that specific game was modded, what was used, what was looked for, and where the changes were made.
I mean its not like its a proprietary mod.
If there were 20 game specific tuts modding il2cpp, I assume it would qualify as IDA tuts, hex and arm conversion tuts, and show many different situations where others can learn it.
Same with all modding.
Maybe its just a problem with me. Lol.
And maybe I am asking too much from others.
I can follow the same pattern. E.g I just updated food fever and I can go and make a tut of how and where I modded it... Like after a while of looking I found a common link in the word "buy" and found if I took out the neg instruction it would add instead of subtract and of course if I change sub to add then we have a winner in that game. But unity is easier and most modders can figure it out insanely easy.
I dont mind following suit though because if it helps others while more experienced modders place things that help me I am glad to do it.
Again though, I may be over thinking and not seeing what is right in front of my face like arm and hex and so on.
What are the thoughts of more experienced modders?
In any case, I have been playing with unity games and il2cpp, modding with IDA, smali hacking and so on.
What I find is that I am not understanding everything necessary to grow in modding.
And I haven't seen too many newer tuts being put up to explain more advanced things lately.
For example, I find games like Choices that I cant figure out what it is. But someone has modded it here.
Or I find il2cpp dumping itself easy, and finding things in the dump but once I get to IDA the tutorials are not specific enough for my situation. Maybe I am just not seeing what someone is trying to explain.
I was thinking that it might help if we can do what we had done with unity and json files, create step by steps with games in different situations. E.g someone modded an il2cpp game, then released it, and then come back and write a tut on exactly how that specific game was modded, what was used, what was looked for, and where the changes were made.
I mean its not like its a proprietary mod.
If there were 20 game specific tuts modding il2cpp, I assume it would qualify as IDA tuts, hex and arm conversion tuts, and show many different situations where others can learn it.
Same with all modding.
Maybe its just a problem with me. Lol.
And maybe I am asking too much from others.
I can follow the same pattern. E.g I just updated food fever and I can go and make a tut of how and where I modded it... Like after a while of looking I found a common link in the word "buy" and found if I took out the neg instruction it would add instead of subtract and of course if I change sub to add then we have a winner in that game. But unity is easier and most modders can figure it out insanely easy.
I dont mind following suit though because if it helps others while more experienced modders place things that help me I am glad to do it.
Again though, I may be over thinking and not seeing what is right in front of my face like arm and hex and so on.
What are the thoughts of more experienced modders?