- Device
- LG Stylo
DISCLAIMER: This application is still VERY much in its early stages, and while I have been testing to no end its interaction with files, I CAN NOT GUARANTEE it will not corrupt or otherwise damage a file.
I can not be held responsible for any damage to files, filesystems, or the like (although I have tried to be very thorough in my checks, and will help troubleshoot as much as I can).
USE AT YOUR OWN RISK....and backups are your friends
Its been a long road..and I just hit the starting gate lol
After almost 6 months, my first major contribution to the Android modding community is finally starting to take shape. Before I get into any details, I would like to express my appreciation for all the support I have received (and hopefully will continue to receive) as I have worked on this project. I hope to see this evolve into a major asset for the modding community as a open source tool available to modify, specialize and keep up with the changing environment of mobile programming. All I ask is for your patience, as for right now it may be not much more than a 'me too' tool to modify apks at the most basic levels, the goals set are not even close to being met, I see this becoming an all encompassing tool that beginners can use to do basic modding, all the way up to experienced modders able to use complex setups only limited by your imagination.
With that, I'm pleased to announce the first (Alpha) release...
What is Android ModIDE?
ModIDE is a Modding Integrated Development Environment (I know creative name I came up with, don't hate ). While initially I can really only describe it as a flashy looking GUI for apktool, its goals are MUCH loftier. Ultimately this will be an AIO tool that'll include a tool to decompile NET dlls, refactoring into C# readable code (think ilspy), modify smali code (complete now), interpret hex code into appropriate machine opcodes (can edit hex now, interpretation in future release), COFF/ELF reader/editor, and much more planned! All this and fully open source as well, this is finally the tool that will do all the function needed, and if not, can be built into it by anyone in the community, as well as being as future proof as you want it to be, many tools have fell into the abandonware pit as either they were too clunky to have enough interest to maintain, or great tools that have gone WAY behind the curve as phones kept advancing, they stood still.
REQUIREMENTS
min 4GB ram
Java 8 JRE or JDK link: http://www.oracle.com/technetwork/java/ ... 33155.html
Set Java in your environment variables, instructions:
MSI Installer:
- min 4GB ram
- 64bit (if you're one of the <1% people with 32bit Windows still and would like the installer version, post here and I'll build it. Not sure if you have 32 bit? check your C:\ folder for Program files directory, if you have 2 folders and one says (x86) you have 64bit, if only one that only says Program files, you are on 32bit)
- NO separate Java required
- 500mb for the program, plan on devoting ~5gb if you are working on many mods
EDIT - just notice EULA agreement still doesn't show, which is fine anyways, agreement is: use and have fun, its open source
any issues running afterwards please post asap, as I have tested as much as possible on my computer, I have not had a second setup to check in different environments
This will save projects in your documents folder by default, however you can place the jar wherever you choose
Now lastly, I want this tool to become the excellent resource I envision it could be, so I request please post any bugs or issues, requests, etc here. Be ruthless i don't care, the point is to make it a tool that's really useful, you won't hurt my feelings feel free to make code suggestions as well, next release will have a git repo so pull requests will be possible then but any contributions are welcome anytime.
Thanks again for the support, and hope you find ModIDE to be a valuable tool in your everyday modding projects
PS. To authors of the source code I have used in my project: please inform me if I have inappropriately used your source without proper credit, I fully intend to have all credit documented in my project, and any mistakes with be promptly corrected. still kinda new to doing an open source release so I may have not gotten it all right :/ Thanks again!
Newest Release
Previous releases
For screenshots, please visit the original disscussion thread: viewtopic.php?f=68&t=5079
Any questions please post here, I have not had the time to make proper documentation so right now I will keep watch here until that point
I can not be held responsible for any damage to files, filesystems, or the like (although I have tried to be very thorough in my checks, and will help troubleshoot as much as I can).
USE AT YOUR OWN RISK....and backups are your friends
Its been a long road..and I just hit the starting gate lol
After almost 6 months, my first major contribution to the Android modding community is finally starting to take shape. Before I get into any details, I would like to express my appreciation for all the support I have received (and hopefully will continue to receive) as I have worked on this project. I hope to see this evolve into a major asset for the modding community as a open source tool available to modify, specialize and keep up with the changing environment of mobile programming. All I ask is for your patience, as for right now it may be not much more than a 'me too' tool to modify apks at the most basic levels, the goals set are not even close to being met, I see this becoming an all encompassing tool that beginners can use to do basic modding, all the way up to experienced modders able to use complex setups only limited by your imagination.
With that, I'm pleased to announce the first (Alpha) release...
What is Android ModIDE?
ModIDE is a Modding Integrated Development Environment (I know creative name I came up with, don't hate ). While initially I can really only describe it as a flashy looking GUI for apktool, its goals are MUCH loftier. Ultimately this will be an AIO tool that'll include a tool to decompile NET dlls, refactoring into C# readable code (think ilspy), modify smali code (complete now), interpret hex code into appropriate machine opcodes (can edit hex now, interpretation in future release), COFF/ELF reader/editor, and much more planned! All this and fully open source as well, this is finally the tool that will do all the function needed, and if not, can be built into it by anyone in the community, as well as being as future proof as you want it to be, many tools have fell into the abandonware pit as either they were too clunky to have enough interest to maintain, or great tools that have gone WAY behind the curve as phones kept advancing, they stood still.
REQUIREMENTS
min 4GB ram
Java 8 JRE or JDK link: http://www.oracle.com/technetwork/java/ ... 33155.html
Set Java in your environment variables, instructions:
MSI Installer:
- min 4GB ram
- 64bit (if you're one of the <1% people with 32bit Windows still and would like the installer version, post here and I'll build it. Not sure if you have 32 bit? check your C:\ folder for Program files directory, if you have 2 folders and one says (x86) you have 64bit, if only one that only says Program files, you are on 32bit)
- NO separate Java required
- 500mb for the program, plan on devoting ~5gb if you are working on many mods
EDIT - just notice EULA agreement still doesn't show, which is fine anyways, agreement is: use and have fun, its open source
any issues running afterwards please post asap, as I have tested as much as possible on my computer, I have not had a second setup to check in different environments
This will save projects in your documents folder by default, however you can place the jar wherever you choose
Now lastly, I want this tool to become the excellent resource I envision it could be, so I request please post any bugs or issues, requests, etc here. Be ruthless i don't care, the point is to make it a tool that's really useful, you won't hurt my feelings feel free to make code suggestions as well, next release will have a git repo so pull requests will be possible then but any contributions are welcome anytime.
Thanks again for the support, and hope you find ModIDE to be a valuable tool in your everyday modding projects
PS. To authors of the source code I have used in my project: please inform me if I have inappropriately used your source without proper credit, I fully intend to have all credit documented in my project, and any mistakes with be promptly corrected. still kinda new to doing an open source release so I may have not gotten it all right :/ Thanks again!
Newest Release
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Any questions please post here, I have not had the time to make proper documentation so right now I will keep watch here until that point
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