Hey guys,
i tried using Il2CppDumper does what it is suppose to do,
But i suck at assembly.
So even when i load the so in ida and apply the patch for the method names it doesnt do much good as i am not trying to modify the code.
What i am after is how the packets that the client/server is sending are formed, what each byte does.
Is there a way to properly get the structure etc ?
Seems to be using protobuf but thats all i can get to, from looking at the packet structure i can get a bit,
But it is sending some extra 4 bytes thought crc32 but not quite ? results do not match,
Or sometimes 8 bytes not sure.
Is there a way to obtain this information ?
i tried using Il2CppDumper does what it is suppose to do,
But i suck at assembly.
So even when i load the so in ida and apply the patch for the method names it doesnt do much good as i am not trying to modify the code.
What i am after is how the packets that the client/server is sending are formed, what each byte does.
Is there a way to properly get the structure etc ?
Seems to be using protobuf but thats all i can get to, from looking at the packet structure i can get a bit,
But it is sending some extra 4 bytes thought crc32 but not quite ? results do not match,
Or sometimes 8 bytes not sure.
Is there a way to obtain this information ?