- Gender
- Male
- Device
- Realme GT Master Edition - Android 13
- Country
- Bangladesh
You can get using riru ... I never used that , @DDeveloper can help probably.Sorry, due to broken metadata I can't get the dump.cs file?
You can get using riru ... I never used that , @DDeveloper can help probably.Sorry, due to broken metadata I can't get the dump.cs file?
Obfuscated Meta or Lib.Hello there,
I keep receiving this message whenever I try to dump the libil2cpp.so :
Initializing metadata...
Metadata Version: 24.1
Initializing il2cpp file...
Applying relocations...
WARNING: find SHT_LOUSER section
ERROR: This file may be protected.
Il2Cpp Version: 24.1
Searching...
CodeRegistration : 0
MetadataRegistration : 0
ERROR: No symbol is detected
ERROR: Can't use auto mode to process file, try manual mode.
Input CodeRegistration:
the game I'm trying to dump is Captain Tsubasa Dream team (Android) but there's no luck
is there a way then to decrypt it ?Obfuscated Meta or Lib.
That depends on games . You can try using Riru or Auto Dumper.is there a way then to decrypt it ?
I have searched a lot and couldn't find a good way for that , of course without using a rooted android
You have two ways. The first is using hooks (very advanced) and the second is scrolling inside IDA's function to find out the backingField ID.Hi, thanks for the tutorial.
I have a question for about the backingfield, how can mod it in this tutorial?
In this tutorial " https://forum.sbenny.com/thread/a-complete-moding-tutorial-for-unity-games-using-dnspy.16650/?amp=1 " at step 6 can we modify the backingfield, but how we can do it here?
Thanks
backingField _gold; 0x14 (in dump.cs)
LDR R0, [R0, #0x14]
MOV R0, 0xFFFFFF