IL2CPP logging to gather information on the best areas to mod

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Typ3Cast

Lurker Lv0️⃣
Member for 3 years
Mainly the title. I have a game with no protection, made in Unity.
I have the il2cpp loaded up in IDA with all the function names and everything added.

I'm looking for the best way people test their mods as well as logging the app for more information.

For example I want to add the equivalent of Debug.log to a function so I can see values, etc.

What do you use to quickly test your mods? Sign with test cert and drop it in an emulator?

I know enough to be dangerous with most of this but I am just trying to find the most efficient way.

Thanks!
 

Sbenny

A crazy scientist
Staff member
Admin
SB Mod Squad ⭐
✔ Approved Releaser
Active User
You usually don't use Debug.log, as you visually see the edited values directly, if the mod works.

The quickest way is to have a rooted android emulator, patch it with Lucky Patcher so you can install each apk without signing it or having to uninstall the previous version first, so you can just drag the apk and quickly test it (without also having to restart the game every time).

Once you know it works, you can then sign it :)
 

Yas Kashije

Endless
Member for 4 years
Just as Sbenny said.

Only addition could be using hooks to grab some field or method and use the hook itself as the bug printer for logcat.
 
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