- Country
- United States of America
Mainly the title. I have a game with no protection, made in Unity.
I have the il2cpp loaded up in IDA with all the function names and everything added.
I'm looking for the best way people test their mods as well as logging the app for more information.
For example I want to add the equivalent of Debug.log to a function so I can see values, etc.
What do you use to quickly test your mods? Sign with test cert and drop it in an emulator?
I know enough to be dangerous with most of this but I am just trying to find the most efficient way.
Thanks!
I have the il2cpp loaded up in IDA with all the function names and everything added.
I'm looking for the best way people test their mods as well as logging the app for more information.
For example I want to add the equivalent of Debug.log to a function so I can see values, etc.
What do you use to quickly test your mods? Sign with test cert and drop it in an emulator?
I know enough to be dangerous with most of this but I am just trying to find the most efficient way.
Thanks!