💬 Review MyHordes Zombvival

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Yas Kashije

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Member for 4 years
Name of the app you are reviewing: MyHordes Zombvival



Link to the content you're reviewing on our site (optional): MyHordes

MyHordes Zombvival is a pseudo-real time multiplayer survival strategy browser game. You and 39 more players, your "comrades", are placed inside a village in the midle of a huge wasteland infested with zombies, with the objective of surviving or at least, trying to remain alive the longest time possible
with the very limited resources and amount of zombies increasing every day.

Review:
My Hordes Zombvival is an old school browser game. It has few animations and most of the game is static pictures and numbers on your screen. However, don't let that decieve you.
The depths this game reaches is quite formidable. Each player has a limited amount of action points that are handed out every day at server reset. With those points, you can: Move in the wasteland to discover interesting places and acquiere useful materials for the village, enhance low quality materials into useful ones using the village's workshop or taking part in building infraestructures. Those action points may be recovered with several actions like drinking water, eating some "delicious" food, drinking some alcoholic beverage, taking a nap, doing drugs, electrocuting yourself or even eating your neighbour. Each one coming with it's own downsides.
The village's well starts with quite a big amount of drinking water rations (like 110), that won't last long, since you will die if you don't drink for 3 consecutive days (1st day after you don't drink, you will get thirsty status. 2nd day, Dehydrated). Moving through the wasteland also increases your thirst status if you travel long distances without drinking too. So, managing the rations and building water extracting infrastructures will be a must if you all want to last more than 10 days.
Night Attack: Every night a big horde of zombies will attack the village. Every defense building that can be built will hold a certain amount of zombies. If the horde is too big, the excedent zombies will enter inside the village. To cover for nights with too many zombies, any survivor may rally to become a sentinel if "Crenels" is built, being able to arm himself with weapons like a fridge, some screwdriver or even a chainsaw; working as if they were an extra defensive building, but with the chances of falling prey to the hungry mob. Zombies overriding the sentinels will roam free around the village eating survivors. Again, resources management. You want to get the highest amount of protection against zombies without losing too much resources/actions in water or other buildings. Also, ever survivor that dies inside the village will rise as a zombie killing no mater what somebody else the next days unless their corpse is taken care of (consuming water or actions too).
Resources: you can search for items in the wasteland. The wasteland is a grid map in which the village occupies a more or less centric position. When reaching a zone, you may start searching for items. Searches are done the moment you start searching, and one after every 2 hours. The first ones will bring useful items, but after a certain amount, the zone will be depeleted, and further searches have higher chances to fail and will bring low quality materials. Although most zones will be just wastelands, some will have an interesting landmark, like a gas station, some road motel, a water pump... Which will have increased drop rates on some stuff and will have an extra daily search with guaranteed item find. Also, if there are too many zombies in the zone, you won't be able to search or move unless enough people are there with you, so organizing groups to acquiere good quality or rare materials will be needed too.
Moreover, if you can't return, or maybe you want the searching bonus for the next day, you may try improve the zone and maybe get rid of zombies so you may camp with decent enough survival chances. If surviving a landmark camp, you will obtain a building blueprint, because yes: Most of the buildings are unavailable unless their blueprint is found.
The Traitor: someone might become a demi-zombie (or ghoul) by eating human leftovers. Ghouls will die if they don't recieve their daily intake of human meat, and they can even devour other players and will be rewarded by doing so.

Would you recommend this to other users? Yes, I would recommend it, but not to everyone, since this game is pretty niche.

Pros:
>Slow paced game. You don't requiere any physical skill to actually play it.
>Really enjoyable if you are into this slow paced strategy.
>If you are a busy person, you can login once, use all your action points, and you won't be requiered anymore.
>Humanity itself is found. You will find people doing their best to be useful and you will find people doing their best to not be useful to everybody else. The comunity may take actions against the you or your neighbours, like banishing or even hanging. You can also personally assault other survivors. However, beware. Those banished might revolt turning the tables.


Cons:
>Too much freedom. If you're not playing with a big group, other survivors might just play selfishly or even against you, which could bring bad playing experiences. (Unless Major stuff happens, no moderator will take action against possible trolls).
>Lack of action. Clash of Clans would be an action movie compared to MyHordes Zombvival.
>Limited playtime. Once you have consumed all your actions, you can't do anything else.
>Old fashioned. Nowadays, everything is flashywith a decent GUI. This game is even more "paper and pencil" than Fallout one.
>Counterintuitive. Even if it's simple, you may feel really confused during your first matches.
>Clocktime sync and long matches. Everyday in real life equals a day in the game. Matches can perfectly last one week, which may feel long. Also, server reset timing. If you want to maximize your searches, you will want to be there the moment server resets, and return minutes before. If this happens at 3am in your timezone, you won't be able to do so without screwing your sleep.
>Long wait times if playing with a big party. It's not easy to manage 40 people, nor to find the perfect time to play together, since everybody has their schedules.
>Errare humanum est. Even a simple mistake like miscalculating an action usage or forgetting to close the village's door before the attack might doom the village in its entirety.
>Attention consuming if playing with a group. If you have to follow a certain planning, doing certain actions at certain time, you will need to be available by then to organize or plan further with your comrades.
>Fighting against the powercreep. Zombie attack becomes extremly stronger every 2 or 3 days. You may feel demoralized by the fact all that management/effort won't be enough to survivea single day more.
>Luck. Even if some things are scripted, like the amount of landmarks, the village is still subjected to the RNG of which landmarks spawn, which buildings are discovered using the blueprints, which items are found or the deviation relative to the average of starting drinking water rations in the well. A perfectly organized 40 people group entering a bad village might cause frustration feelings.

Rating (1-5): ⭐⭐⭐⭐
 
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