Presentation

No one will come away from Cars 3: Driven to Win feeling like it’s not an authentic recreation of a video game from the Cars series. The environments in which each track is found have been perfectly recreated from their cinematic versions. A quick glance is enough to recognize where you are. Also, the same can be said of the cast of characters you will see. A total of 20 different cars are available to race and each looks and behaves like their respective on-screen character.

Conversely, the sound design is lacking, especially when heard in the context of the excellent graphics. The soundtrack suffers from a lack of variety and the effects for the action aren’t as refined as you’d like. It’s nothing too serious, but it’s enough to affect the overall fun.


Perhaps the main problem with sound is with voice acting. Several actors were used in the game. While they bear some resemblance to the actors in the film, they sound different enough to be jarring. This is particularly problematic when the characters have limited vocabulary. Expect to get frustrated with repetitive exclamations.

Another problem is that Cars 3: Driven to Win doesn’t make use of the franchise it’s based on. Without the character models and aesthetics taken from the Cars movie, this could easily be any racing game in its own right. While it could be argued that this is a good thing and the developers have created a solid foundation for their game, it feels like a missed opportunity. The team could have integrated the game into the Cars intellectual correctly in a much more effective way.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.