EA has filed for a patent on a new dynamic difficulty system that aims to predict a payer’s behavior and adapt a game’s challenge accordingly.
The patent was filed in October 2020 and made public on March 25. It details a system, which EA has dubbed “Dynamic Difficulty Adjustment,” that will allow different software to automatically adjust the difficulty in subtle ways without the user’s knowledge.
Using data collected from previous game sessions, the system aims to predict a user’s mood and behavior. It can then change the difficulty of a game to ensure it remains as engaging and fun as possible for the player.
According to the patent, this dynamic difficulty system could even adapt the challenge posed by particular types of enemies in response to how the user has behaved against them in the past. The ultimate goal is to get everyone to play for longer periods of time.
“Often, games that are too difficult or too easy will result in less fun for the user,” the patent states. “As a result, the user is likely to play less. Therefore, one of the challenges of game development is designing a game with a difficulty level that will most likely keep a user busy for a longer period of time.”
Although the system has gone into the public domain, it is currently unknown whether it has been implemented in games under development.

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