A Plague Story: Innocence |  Gammick

Game

In terms of gameplay, A Plague Tale: Innocence has two main elements. It is a half puzzle and half stealth game, which asks players to combine the two as they advance. There is no blast through opponents and move quickly through areas. After all, Amicia is little more than a child. She cannot compete with soldiers, villagers or members of the Inquisition. If they see you, they will kill you instantly. This means that you spend most of your time moving silently and deliberately, taking care of every movement.

The other main component is creating a path through the rat-infested areas. These supernatural parasites block your way, forcing you to manipulate light sources to clean them up. Since mice hate light, most of the puzzles in the game involve handling light sources in new locations. None of the puzzles are particularly difficult. However, they may require some experimentation with new chemicals and materials you acquire. Most players shouldn’t have too much trouble solving them, though.

It is clear that the developers have chosen this type of gameplay to fit the story. Being so vulnerable adds to the drama and at the same time adds weight to your actions. The slow nature of much of the gameplay means that the action sequences also feel more intense. Attacking enemies is a rare occurrence, but when they come the adrenaline definitely starts pumping. The fact that you generally only have a few moments to take out an opponent raises the stakes even more. When you need to take drastic action, it really feels like an emergency.

Let's talk about "A Plague Tale: Innocence Review" with our community!
Start a new Thread

Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.