An intuitive world

Rebirth offers all the gameplay you would expect from an Amnesia game. Escaping danger, hiding as safely as possible, and completing puzzles are what the whole game encompasses. This might be disappointing for some fans, as it’s not that different from the first game. That’s not to say these mechanics don’t feel much better than before; they do. However, this isn’t really noticeable unless you’ve recently played The Dark Descent.

The puzzles still work well and require the player to really dive in to find a solution. The way forward might involve grabbing a random wooden plank to stand on or finding wheels to place on an old cannon. However, the open nature of these puzzles could cause players to get stuck on something simple for too long.


Repeatedly running into these puzzles could get really boring very quickly. However, it may not be a problem if the player is completely immersed and terrified of the current game. This brings us to a major problem I had with the game.

The fear factor

Amnesia: The Dark Descent helped bring horror games into the gaming spotlight with the help of YouTuber’s reaction videos. The game was scary enough to attract some real moments of fear from a lot of people. However, I just can’t shake the feeling that Rebirth has lost some of that charm.

Amnesia: Rebirth is scary. There are obviously times that can make players uncomfortable or picky. Although, these moments just didn’t seem overly effective at what they were trying to accomplish. It may have been the scripted nature of many of the fears or the feeling that Tasi was never in real danger. Either way, I couldn’t help but feel that I was a little bored when I should have been tense and scared.

However, it can definitely be said that the variety of monsters and locations has greatly improved this time around.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.