By becoming brutal
As you may or may not know, the original Doom games are more popular than ever. This is due to the lively modding scene where creative fans find ways to make these old games look new.
One of the most popular mods is “Brutal Doom”. This mod adds many great improvements, but is primarily known for giving you the ability to perform flashy and gory fatalities on the creatures you battle.
Doom (2016) copies this mechanic rather blatantly: when monsters are weak and flickering, you can execute them in a bloody and visceral way. Fortunately, this affects the gameplay not only on an aesthetic level.
Enemies executed in this way lose much-needed health for your character. Plus, you’re functionally invincible halfway through the execution, so taking out monsters this way is another way to survive some of the game’s toughest encounters.
This is one of many games where Doom embraces a “combat as strategy” vibe. The haters might dismiss the gameplay as simple. The truth, though, is that beating the game takes some skill, especially on higher difficulties!

The need for speed
Previously, I mentioned that fans wanted a “run-and-gun” Doom. This game embraces that idea on a level we’ve never seen before.
First, every battle feels fast and hectic. These are not slow monsters waiting to be killed; they are fast, fierce and smart and will have you running around the map.
Speaking of which, your character now has the ability to rise up onto ledges and other surfaces. This is a familiar mechanic to fans of games like Halo 5, but it introduces a whole new element to the Doom universe.
Basically, this adds some welcome drops of parkour to the run-and-gun game. And it helps make battles much more complex and satisfying.

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