A different kind of shooter

Someone unfamiliar with Fallout: New Vegas might think it’s a first person shooter if you look over your shoulder as you play. After all, first person is the default point of view, and most players survive in the wilderness wielding an insanely large arsenal of weapons.

However, this franchise doesn’t really work well if you try to play it as a standard shooter (a lesson I wish the creators of Fallout 76 had learned). Instead, most of the fighting is handled through the VATS targeting system. This allows players to stop time and carefully target specific parts of an enemy.

Such a fight is the symbol of how most players experience Fallout: New Vegas. Instead of a fast-paced shooter style of play that you constantly rush into, you are offered a combat experience that allows you to slow down and catch every little detail around you.

Fallout: New Vegas Review |  Gammick

A colorful world

The Fallout franchise has a well-deserved reputation for being gloomy and miserable. This extends to both the gray malaise of color surrounding Fallout 3, as well as the miserable characters and their grueling storylines.


Part of Fallout: New Vegas’s presumption is that this area has never experienced a direct nuclear impact. Therefore, the environment is more colorful than in Fallout 3, even when you are wandering in the desert.

The characters are certainly colorful too. The world has an unlikely mashup of archetypes like “ruthless gangsters” and “mad tycoons”. In the wrong hands, they would have become nothing more than silly cartoons. But with the ace in writing Fallout: New Vegas, they help bring this colorful and crazy world into a vivid and vibrant life. It probably helps that much of it was written by Chris Avellone, the man famous for creating the series bible for Fallout.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.