Game
Horizon: Zero Dawn is an interesting twist on the future post-apocalyptic genre. The genre is mostly populated by games like Fallout that heavily depend on technology salvaged from what we consider our modern world. There is still a lot of scavenging in this game. (It’s essential for crafting armor, weapons, and more.) But most of your weapons and armor have significantly less technology than you might expect from a futuristic game. You create arrows with rocks and reeds and armor with animal skins that you hunt.
The plot is fun. But it’s the many side missions and variety of ways to navigate the game that really set Horizon: Zero Dawn apart. Depending on how you level Aloy’s skills, you can mainly focus on melee or ranged combat. Many games essentially require a specialization in both. You can definitely do this in Horizon, but sometimes you just want Aloy to hit someone with a stick. You can also choose to specialize in brute force or stealth to make your way through the game. Both are possible depending on your preferred playing method.
The action / RPG hybrid is not a new mix of genres. But what’s relatively new is the forced perspective of a female character in one. In The Witcher series, for example, your only option is to play as a man. In the Fallout series, you can choose to be a man or a woman. But in Horizon: Zero Dawn, Aloy is your only playable option, which is exciting for the future of women in gaming.


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