Game

At first glance, you might think that not much has changed with The Surge 2’s gameplay. The developers have certainly chosen an evolutionary rather than a revolutionary approach to enhance the sequel. In this sense, the basic mechanics of the game are more or less the same as in 2017.

This is not to say that there have been no refinements. The Surge 2 is a lot more fun to play than its predecessor, to begin with. Combat is now a faster and smoother system where you can quickly switch between targets of the different parts of your enemies. Everything feels much more responsive than the original title. Combat no longer feels like a cumbersome experience, but rather a lucid and balanced affair.


Plus, even the enemies aren’t that frustrating to fight. This is especially true of bosses, which were designed to engage the player more fairly. Fortunately for those who love challenges, the game is still brutally difficult. The only difference is that you now feel responsible for the failure rather than blaming the game’s awkward design. You are also actively encouraged to change your approach and change your style of play. All of these elements help keep things fresh.

One of the main problems in The Surge was the camera. In a game that requires accurate timing and awareness of your surroundings, the camera is key. Unfortunately, this wasn’t adequately addressed in the sequel. It can still be incredibly difficult to lock onto a target. Often you will end up looking in the wrong direction through no fault of your own. If anything, the camera is actually worse in The Surge 2.

Let's talk about "Surge 2 review" with our community!
Start a new Thread

Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.