Weaker characters

At the end of the day, comics are a power fantasy. We love to read about characters with greater powers and abilities than we could ever know.
Superhero video games take this to the next level by giving you direct control of these characters. Unfortunately, the Avengers characters in this game often suffer from what I call “the Superman problem”.
Unless saddled with Kryptonite, Superman is functionally invincible. Bullets bounce off him, he can fly and he can practically destroy someone by looking at him. All of this makes it difficult to create a fantastic Superman story or video game without chasing away divine level opponents or seriously nerfing our hero.
The latter is what is happening in this game. When the Hulk, someone who can challenge the gods, needs several punches to take out a “little human”, he takes the fun out of the power fantasy. And when the Hulk doesn’t seem to do much more damage than Black Widow, it takes a lot of fun playing as different characters.
Not so epic loot

Crystal Dynamics was clearly inspired by Destiny for this game. And Destiny is a game that is largely driven by the pursuit of bigger and badder loot.
Unfortunately, the loot in the beta was bad on several levels. You get a steady stream of loot, but it doesn’t make any significant difference in how your characters play. So while a new gun can completely change the way you play a game like Destiny, a new loot won’t significantly change the way Cap throws his shields at enemies.
Instead, gear primarily provides better stats and modest bonuses, and you juggle this along with a character skill tree that allows you to customize your heroes. And while the skill tree has real potential, the beta makes you spend a lot of time trading new gear with stat boosts and bonuses that aren’t really worth it.

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