Environment and levels

  • The objective will no longer get stuck on “Neutralize the attackers” in Dream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins.
  • Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
  • Fixed multiple issues related to NPCs not reacting to V’s presence or not entering combat properly.
  • Fixed multiple issues related to NPCs clipping with objects.
  • Fixed a number of issues related to wrong or missing contents of lootable items.
  • Fixed multiple issues related to V not being able to interact with lootable items.
  • Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
  • Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
  • Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
  • Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
  • Fixed the misspelled Leaving Night City sign.
  • Fixed the glitched scaffolding in Heywood, Vista del Rey.
  • Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
  • Fixed multiple issues where players could get stuck in location geometry.
  • Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
  • Fixed multiple issues with disappearing or misplaced assets.
  • Fixed multiple issues with assets floating in the air.
  • Fixed multiple issues with assets appearing or changing appearance on sight.
  • Fixed some issues with parts of assets missing, allowing the player to see inside.
  • Fixed issues where rain would be present in covered areas.
  • Fixed issues with invisible colliders present on locations.
  • Fixed multiple issues with higher resolution textures failing to stream in.

Graphics, audio, animation

  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V’s incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.
  • Adjusted dirt quality on Medium and Low settings.
  • Fixed the lack of a crack in the mirror after V smashed it.
  • Fixed an issue where pink particles could appear on camera close-up.
  • Improved foliage destruction visuals.
  • Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
  • Fixed the overexposed foliage elements visible when entering a vehicle.
  • Fixed an issue where some items could disappear after being destroyed.
  • Kerry’s bathrobe is no longer incorrectly attached to his lower part of the body.
  • V’s hands are now correctly displayed on a steering wheel while driving.
  • V now leans out of a vehicle correctly during chases.
  • Fixed an issue where the character could appear deformed while mounting motorcycles.
  • Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
  • Fixed several issues with missing lipsync.
  • Fixed multiple issues with NPCs T-posing.
  • Camera no longer flips when V is under an object and jumps.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where some items could be attached to NPCs twice.
  • Fixed NPCs shouting after being killed.
  • Jackie no longer shouts “Nice shot!” when V kills enemies while in stealth mode.
  • Fixed particle burning effect applied repeatedly when player stands in fire.
  • Fixed NPC animation issues after skipping the ride.
  • Fixed flickering of stars on the surface of the lake in one of the scenes.
  • Fixed far away terrain disappearing in Badlands.
  • Other city parts visible from the distance now look more realistic due to adjusted lighting.
  • Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
  • Improved visual quality of Black Wall and Mikoshi.
  • Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
  • Holographic elements in specific character outfits now display correctly.
  • Fixed an unwanted jitter effect on frosted glass surfaces.
  • Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.
Let's talk about "Massive Changes Revealed in Cyberpunk 2077 1.2 Patch Notes" with our community!
Start a new Thread

Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.