Confused Mortal Needs DnD 101

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DukeRien

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I’ve been seeing clips of DnD sessions on my fyp and… wow. They look insanely detailed but also insanely fun.

After a million search results (okay, maybe tens), I’m officially lost. Stats, dice, skills… it all sounds like a foreign language. My best buds tried to figure it out too and now we’re a very confused little squad 🤣

Can someone give this confused mortal a crash course? "Explain it like I’m 5” level encouraged. I might need it just to survive my first session.
 

Snailsoft

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Most of the present generation under the age of 30 have never played a table-top game, where people get together and actually socialize.
One of the most famous and successful of these was Dungeons & Dragons.

The game has a players book and a Dungeon Master book.
The DM is the referee and the players take on the role of a Fighter, Wizard, Rogue or Priest.

A dungeon, made by the DM or purchased, creates the backdrop. The DM is also the story teller but the players make the choices.

To add a randomness to the game, dice are used.

Roguelike games are the electronic version.

As the years progressed more monsters, items, worlds were added.
At its peak over 20 million members were registered gamers worldwide.
For 20 years the annual Lake Geneva, WI, America, held a 3 days international tournament.

As a former judge, if you have any specific questions you van PM me.
 

DukeRien

Curator of the Lost Archive 🌙
Member for 1 year
Most of the present generation under the age of 30 have never played a table-top game, where people get together and actually socialize.
One of the most famous and successful of these was Dungeons & Dragons.

The game has a players book and a Dungeon Master book.
The DM is the referee and the players take on the role of a Fighter, Wizard, Rogue or Priest.

A dungeon, made by the DM or purchased, creates the backdrop. The DM is also the story teller but the players make the choices.

To add a randomness to the game, dice are used.

Roguelike games are the electronic version.

As the years progressed more monsters, items, worlds were added.
At its peak over 20 million members were registered gamers worldwide.
For 20 years the annual Lake Geneva, WI, America, held a 3 days international tournament.

As a former judge, if you have any specific questions you van PM me.
Awesome! Thanks for offering to help, might really need that before we start or join any sessions.

In fact, I've been eyeing one of your releases in the Ebook section. I first saw it when you referenced it to show me how to release a multiple book series: https://forum.sbenny.com/thread/dragon-magazine-complete-collection-plus-extras.188496/

Is that release something a beginner like me will enjoy?
 

Snailsoft

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Absolutely!
A bit dated but it adds much to the game.

The Players handbook is crucial.

Aldo, I don't deal with AD&D v3.0 or beyond.
That is when WotC took over TSR, Gygax died, and WotC crapped on the game by turning it into a generic d20 system and making the products very poor quality.

You may get a good laugh out of this
 

DukeRien

Curator of the Lost Archive 🌙
Member for 1 year
Absolutely!
A bit dated but it adds much to the game.

The Players handbook is crucial.

Aldo, I don't deal with AD&D v3.0 or beyond.
That is when WotC took over TSR, Gygax died, and WotC crapped on the game by turning it into a generic d20 system and making the products very poor quality.

You may get a good laugh out of this
Ooohhh... I didn't realize there was that much history behind the edition changes

I shared this video in our groupchat, we died laughing at the pizza guy chasing scene. 10/10, might need my very own horse-bike.
 

Snailsoft

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There is a great fisure and anamosity among D&D'ers.
Classic gamers who started out in the '60s with basic D6 dice and who progressed into the Polyhedron set, when Gygax and Cook created D&D/AD&D for gamers, and, the later Wizards of the Coast generation following the death of Gygax and WotC remaking the game into a generic D20 system unidentifiable from any other D20 game.
The original gamers refused to use the D20 system, and the new generation, being indoctinated by WotC, saw no point of those "old" versions.
So the rift began at AD&D v3.0.

Here are some of my prior posts on D&D and Rogulike D&D games.







 

Snailsoft

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A tid bit about the die, thee dice, the rollers, them bones, the poly's.

Known as, bones, dice were for many centuries made of real bones.
But lets focus on the Polyhedron dice set.

D&D prior to a box set used 4 common 6 side die
For character status, the 4d6 were rolled, the lowest value discarded, and the remaining giving a value of 3-18, which the game was built around.

Fun fact. The pips on a die when added to the pips on the back should always total 7.
6,1
5,2
4,3

When Gygax decided to make the first box set, he wanted to expand upon the game.
From a Sears & Roebuck catalog, he found dice for teachers, inexpensive when purchased in bulk, and with numerous options, the Polyhedron set.

In the attached photo, I lay out a complete set, plus expansion dice.

59456.jpg


The blue dice are a complete Polyhedron set.
The entire set was not used for gaming.
The d4, used mainly by magic users and considered the weakest.
The d6, once used for everything, now mainly for rolling stats and surprise.
The d8, used mainly by priest/cleric classes.
The 2d10, used by the Rogue separately, or as percentile as ten's and one's.
The d12, the warriors die.
The d20, used for most actions.
The d30, used for non critical body blows. A 30 point chart indicating location.
The d100, half a century in the making, resembles a golfball. The original was lop-sided and didn't roll well, resulting in the 2d10 method.

Beyond those, d3, 5, 7, 16, 24 and 60, completed the set, although never used in the game and almost unknown to most gamers.

A typical dungeon group consists of the DM and 4 players.
When possible, each player takes one of the 4 primary classes, thus making a full party. However, when short on players, or gaming solo, expansion dice take over as DM.

6 direction dice, up, down, left, right, back and forward.

Below the direction dice, adventuring dice.
59451.jpg


The larger dice are discovery dice.
Traps, treasure, monsters and dungeon tunnels.

Too, for those difficult moments, pizza toppings.

As a rule, unwritten, and even sometimes written, never, Never, NEVER touch someone elses die without permission, signed, and witnessed. It's bad Juju!

There now exists literally thousands of types of dice sets. Colours, patterns, clear, marble, actual gems, tiny to jumbo.
In most cases a player will have their own set. Call it superstition.
A DM/PC may have 2 or more. One for playing, and one for slaying.

The second set shown is a custom made transparent Polyhedron, liquid filled, with floating skull in each die.
59457.jpg


You may also notice the very sharp points that have made the d4 notorious.
The rounded die are safer and roll better, however, in tournaments, the rounded die/sets often fail to pass inspection for size and weight.
If you were a common gamer this was no big deal.
If you were hard core and competed at GenCon, it was serious.

While I will loan my Player dice, nobody touches my DM set.
 

Snailsoft

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Of course, it also helps to have a stylish bag in which to keep your dice.
59459.jpg
 

DukeRien

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Member for 1 year
A tid bit about the die, thee dice, the rollers, them bones, the poly's.

Known as, bones, dice were for many centuries made of real bones.
But lets focus on the Polyhedron dice set.

D&D prior to a box set used 4 common 6 side die
For character status, the 4d6 were rolled, the lowest value discarded, and the remaining giving a value of 3-18, which the game was built around.

Fun fact. The pips on a die when added to the pips on the back should always total 7.
6,1
5,2
4,3

When Gygax decided to make the first box set, he wanted to expand upon the game.
From a Sears & Roebuck catalog, he found dice for teachers, inexpensive when purchased in bulk, and with numerous options, the Polyhedron set.

In the attached photo, I lay out a complete set, plus expansion dice.

View attachment 106032

The blue dice are a complete Polyhedron set.
The entire set was not used for gaming.
The d4, used mainly by magic users and considered the weakest.
The d6, once used for everything, now mainly for rolling stats and surprise.
The d8, used mainly by priest/cleric classes.
The 2d10, used by the Rogue separately, or as percentile as ten's and one's.
The d12, the warriors die.
The d20, used for most actions.
The d30, used for non critical body blows. A 30 point chart indicating location.
The d100, half a century in the making, resembles a golfball. The original was lop-sided and didn't roll well, resulting in the 2d10 method.

Beyond those, d3, 5, 7, 16, 24 and 60, completed the set, although never used in the game and almost unknown to most gamers.

A typical dungeon group consists of the DM and 4 players.
When possible, each player takes one of the 4 primary classes, thus making a full party. However, when short on players, or gaming solo, expansion dice take over as DM.

6 direction dice, up, down, left, right, back and forward.

Below the direction dice, adventuring dice.
View attachment 106033

The larger dice are discovery dice.
Traps, treasure, monsters and dungeon tunnels.

Too, for those difficult moments, pizza toppings.

As a rule, unwritten, and even sometimes written, never, Never, NEVER touch someone elses die without permission, signed, and witnessed. It's bad Juju!

There now exists literally thousands of types of dice sets. Colours, patterns, clear, marble, actual gems, tiny to jumbo.
In most cases a player will have their own set. Call it superstition.
A DM/PC may have 2 or more. One for playing, and one for slaying.

The second set shown is a custom made transparent Polyhedron, liquid filled, with floating skull in each die.
View attachment 106034

You may also notice the very sharp points that have made the d4 notorious.
The rounded die are safer and roll better, however, in tournaments, the rounded die/sets often fail to pass inspection for size and weight.
If you were a common gamer this was no big deal.
If you were hard core and competed at GenCon, it was serious.

While I will loan my Player dice, nobody touches my DM set.
This was genuinely fascinating to read. I had no idea there was this much history and intention behind the dice themselves, not just the game mechanics.

The bit about dice originally being made from real bones and the shift to polyhedrons from a catalog is wild but in the best way. It really puts things into perspective.

I also love the idea that different classes had ‘their’ dice, and the superstition around personal sets makes so much sense now. I’m definitely starting to see how the dice become part of the identity of both the player and the DM.

Thank you so much for taking the time to explain all this and for sharing the photos too. I'm a visual learner so this helped a lot, and it honestly made the whole DnD world feel way more approachable and alive.

Also, noted on the ‘never touch someone else’s dice’ rule, I choose life 😆
 

Snailsoft

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It all started with a group of gamers having a peculiar sense of humor and view on fantasy realms.
Back before computers and games told you how to play it was up to you and your imagination to create the game.
People actually came together and socialized rather then sit in separate basement rooms being antisocial with a million friends they've never even met.
 

Snailsoft

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Snailsoft

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Knights of the Dinner Table comics made into cartoons and live action.

68161.png
















 

Snailsoft

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What could possibly convince a group of guys to endure a weekend living out of a car and spend a year savings at a gaming convention?

68224.png


Her name is Christy, and in 1998 she wore one of my chainmail outfits to the Lake Geneva annual D&D gaming convention.
 

Snailsoft

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Another important and overlooked aspect is the miniatures and cartoons.

68463.jpg

Dungeons & Dragons the animated TV series first broadcast from 1983 to 1985. In the UK, It was shown on Monday afternoons on the BBC, clashing with the formidable He-Man and the Masters of the Universe on ITV. But even though I liked He-Man too, there was never a question of which series I should watch. Dungeons & Dragons was the cartoon to watch. I would go as far as to say that it is favourite cartoon series of all time.

That’s not really surprising. I love fantasy epics such as The Lord of the Rings and every episode of Dungeons & Dragons felt very Tolkienesque. Most episodes would involve some sort of quest, magical creatures and fantastic beasts, and journeys to wild and dangerous lands.

As the title suggests, the show was based on TSR’s D&D role-playing game. It was co-produced by Marvel Productions with 27 episodes split over three seasons. The show focused on a group of friends aged between 8 and 15 who were transported to the world of Dungeons and Dragons after taking a magical roller coaster ride in an amusement park. They are greeted by Dungeon Master who calls himself their guide and gives each one a magical weapon.

68462.jpg

Here is a list of the children and the role that they take on when they acquire their magical weapons:

Hank the Ranger: the oldest and a natural leader. He is given a magical bow that shoots arows of glowing energy.
Eric the Cavalier: cowardly character who provides the comic relief. He is given a magical shield which can project a force field.
Diana the Acrobat: outspoken and tomboyish, she carries a magic staff which can shift in length. She is skilled in dealing with animals.
Presto the Magician: suffers from low self-confidence and nervousness which leads to his magic going wrong. He has a magical hat from which he can (sometimes) pull out just the thing the friends need to get them out of trouble.
Sheila the Thief: has a magical cloak which makes her invisible when the hood is raised over her head. She has a great capacity for friendship and the wisdom to see the flaws or dangers of the group’s plans.
Bobby the Barbarian: the youngest member of the group who is brave but impulsive. He carries a magical club which he often uses to trigger earthquaks or dislodge rocks.
Viewers could relate to at least one of the friends, fantasised about owning at least one of the weapons. This was one of the main attractions of the show. I wanted to be Hank because I wanted to be as brave and decisive as he was.

The friends’ overarching mission is to find a way back to Earth and their efforts would lead them to different parts of the magical land, help people and fight various forces of evil. The main antagonist is Venger, a powerful wizard who wishes to take the children’s weapons which he believes will help him rule the realm.

Recently, Crippled God Foundry, released 3D printed miniatures of the characters.

68460.jpg


In the late 1970s to early 1990s, pewter miniatures became a multi million dollar industry. Unlike their Civil War predecessors cast in lead, pewter is a lead alloy that didn't tarnish and held paint.
Miniature painting groups would gather on the Weekends at comic book store's and artists would create life-like fantasy pieces.
As popular as miniature train's, some gamers would create entire dungeons and landscapes in which to liven a game.
Most players would have a figurine that resembled their character.
As an artist for Genadier, I made many fantasy figurines. At one point I owned over 25,000 unique pieces.
Then new laws were passed making the possession of raw lead a crime.
Some companies tried to pass off alternatives as - lead free pewter - which there is no such thing and the figurines easily shattered.
Rubber and plastic didn't have the details and didn't hold paint.
Companies that made paint for miniatures folded.
Rubber manufacturers who made molds folded.
A nationwide series of robbers took place - wheel weights, battery posts, expended bullets, figurine collections - the most common metal known became gram for gram worth 3 times gold.
It was insane!

Printed cardboard cutouts quickly became the standard and remained such until 3D printing and lower costs.

A mid 1980s pewter miniature, Elf, Warrior, painted.
68464.jpg


A late 1990s plastic figurine.
68465.jpg
 

Snailsoft

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The more you bet these jokes, the more of a gamer you've become.
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