- Gender
- Male
- Country
- United States of America
Name of the app you are reviewing: Idle Civilization
Link to the content you're reviewing on our site (optional): Idle Civilization: World History - Apps on Google Play
An idle civ builder that spans from prehistory to the future. Make decisions that affect how your people progress economically and culturally.
Review:
The game still is being worked on, with a new mode in development and further English translation. The gameplay follows the basic idle format: Upgrade revenue sources and buy tech ad infinitum. The tech tree is also where important decisions are placed that change how the game progresses. For example, you can choose to become steppe nomads and gain a buff to Hunting (at the cost of an inability to develop agriculture until further advancements are made). Overdeveloping can lead to some decisions skipped, as consequences will ensue. Throughout it all, you can see what year you are in and important events that occurred.
Next are the extra features. There are 5 bonuses which can be acquired via hearts that supplement the game. Hearts can be purchased, but also can be gained during some random events by watching ads. Due to the high rate of ads, they are very easy to acquire. 3 features change the central image you see of the Earth: The first changes it to a bird, the second is an exoplanet supposedly in the Cygnus constellation, and the last is a Russian fighter from the Soviet era. The other two provide minor advantages in gameplay, one of which affects another gamemode. The first is a compact view of the resource list and tech tree, allowing you to find things quicker. The second is specific to the War mode, and provides a brief summary of how stats are calculated.
The War mode is unlocked after a certain tech is purchased, although the display incorrectly says you must unlock a non-existent World War tech. You are limited to 6 resources, each representing a part of warfare in a WW2 time period (excluding naval). You can also choose to attack an enemy position or retreat from your own. Your development will affect the outcome of each battle and who gains the advantage. Note that the AI can also attack and put you at a disadvantage. Each side has 13 conditions of the war: At the borders, 5 positions behind each line (for a total of 10), at the enemy capital or isolated in your own. The game ends when one side loses their capital.
There are also two modes currently being worked on. The Medieval Siege mode is not yet available, and Planet Enim is currently only partly translated. The premise of the latter is the base game on another planet, and how that would progress.
Would you recommend this to other users? I would recommend this game as a good option for those looking for a new game that doesn't require a lot of commitment. It's current state of active development is promising and a good indicator of future quality of life changes.
Rating (1-5):



Link to the content you're reviewing on our site (optional): Idle Civilization: World History - Apps on Google Play
An idle civ builder that spans from prehistory to the future. Make decisions that affect how your people progress economically and culturally.
Review:
The game still is being worked on, with a new mode in development and further English translation. The gameplay follows the basic idle format: Upgrade revenue sources and buy tech ad infinitum. The tech tree is also where important decisions are placed that change how the game progresses. For example, you can choose to become steppe nomads and gain a buff to Hunting (at the cost of an inability to develop agriculture until further advancements are made). Overdeveloping can lead to some decisions skipped, as consequences will ensue. Throughout it all, you can see what year you are in and important events that occurred.
Next are the extra features. There are 5 bonuses which can be acquired via hearts that supplement the game. Hearts can be purchased, but also can be gained during some random events by watching ads. Due to the high rate of ads, they are very easy to acquire. 3 features change the central image you see of the Earth: The first changes it to a bird, the second is an exoplanet supposedly in the Cygnus constellation, and the last is a Russian fighter from the Soviet era. The other two provide minor advantages in gameplay, one of which affects another gamemode. The first is a compact view of the resource list and tech tree, allowing you to find things quicker. The second is specific to the War mode, and provides a brief summary of how stats are calculated.
The War mode is unlocked after a certain tech is purchased, although the display incorrectly says you must unlock a non-existent World War tech. You are limited to 6 resources, each representing a part of warfare in a WW2 time period (excluding naval). You can also choose to attack an enemy position or retreat from your own. Your development will affect the outcome of each battle and who gains the advantage. Note that the AI can also attack and put you at a disadvantage. Each side has 13 conditions of the war: At the borders, 5 positions behind each line (for a total of 10), at the enemy capital or isolated in your own. The game ends when one side loses their capital.
There are also two modes currently being worked on. The Medieval Siege mode is not yet available, and Planet Enim is currently only partly translated. The premise of the latter is the base game on another planet, and how that would progress.
Would you recommend this to other users? I would recommend this game as a good option for those looking for a new game that doesn't require a lot of commitment. It's current state of active development is promising and a good indicator of future quality of life changes.
Rating (1-5):
