Snailsoft
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Many Android games are done in UNITY. Often times UNITY will store information into a database called, Global-Metadata.dat
This data can include anything from common text used ingame to game settings. Getting to that data can pose a challenge, and changing that data even moreso.
I have seen many questions on this topic and have myself recently run into this problem. I decided to gather up as much information I could locate and put it together into this document. I do not make claim to the original data.
I have come to learn that the most common tool to achieve this goal is called, Il2CppInspectorPro, and is based on Il2CppInspectorRedo, which is based on the original Il2CppInspector. In 2021, the author ceased work on the origianl tool. It was forked and has received many updates.
IL2CPP Tutorial 2025.pdf
Il2CppInspectorPro_2025.2.zip
This data can include anything from common text used ingame to game settings. Getting to that data can pose a challenge, and changing that data even moreso.
I have seen many questions on this topic and have myself recently run into this problem. I decided to gather up as much information I could locate and put it together into this document. I do not make claim to the original data.
I have come to learn that the most common tool to achieve this goal is called, Il2CppInspectorPro, and is based on Il2CppInspectorRedo, which is based on the original Il2CppInspector. In 2021, the author ceased work on the origianl tool. It was forked and has received many updates.
IL2CPP Tutorial 2025.pdf
Il2CppInspectorPro_2025.2.zip
