- Gender
- Male
- Country
- Korea, North
Name of the app you are reviewing: Life In Adventure
Link to the content on our site you're reviewing (optional): Life in Adventure Mod Apk v1.1.43 (Mod Menu with Gems Hack, God of War mode, Adventure's guild, Unlimited Health, Sanity, Gold and 99 Stats) Mod apk
A fun, random-progression late-medieval/High-fantasy RPG with multiple "tales" (or campaigns for you D&D nerds), to choose from, and relatively frequent, relevant/sizable updates.
Review:
**Because I've provided the link to the modded version, I will be reviewing and referring to said modded version, because it gives a more complete and enjoyable experience than the one hidden behind a paywall.**
Glossary/*
*Skill* - The word between the asterisks " * " , are replaceable by the 6 skills in this game, whose actual names and descriptions are provided in section 1.D)
*Skill* check - Referring to the checks that the game will impose upon your Adventurer; this game does not put you behind a strict requirement to progress safely, instead a higher amount of said skill only gives you a better chance to pass the dreaded *Skill* check. NOTE: you can still fail with an incredibly high-leveled skill, but you can also pass with an incredibly undeveloped one.
Combat Power - A Sum of your or your enemy's combat proficiency and items in use.
*/Glossary
1. You start off with a screen asking you to select a randomly generated adventurer or one customized by yourself (hidden behind a paywall). Pressing customize puts you in a character creation screen, where you get to give your adventurer a Name, a Gender, a Portrait, Background, Trait, a selectively distributed set of Stats, and Starting Equipment.
1.A) The first three are quite self explanatory, Name - Your adventurer's given name, with a built in random name generator (lore-friendly as well, I might add); Gender - standard Male or Female, personally I think that's quite enough, but I could understand if someone else found that lacking; Portrait - 84 portraits which change depending on whether you chose Male or female in the last characteristic (168 in total), + 1 which is the random portrait (meaning you'll let the game pick out from the 84 portraits assigned to your gender.
1.B) Background - At the time of writing, 4 are available (Aspiring to be a Great Adventurer, An Exiled Apprentice, Librarian trying to save the princess and the most recent addition - A Cycle of Debt). This is perhaps the most important choice in the character creation phase, as this is the choice which decides which overarching story your Adventurer's current Run will follow. The game plays like a series of random events between which some of those will be as part of the Background (hereafter referred to as Campaign), you have chosen.
*More on each of the Backgrounds later on*
1.C) Trait - This is a starting bonus or perhaps penalty which will influence your stats, your combat power, your disposition (unsure if there are many events which check for these stats, only ran into one so far), meaning Good/Evil, your gold acquisition, or a very special trait (currently only 2 of these available, Magical - Lets you use magical abilities without magical weapons/tools, and Well Built - You can block without a shield.).
1.D) Stat Distribution:
STR - Strength, Important for inventory and obviously strength checks (Swimming, Breaking, Climbing)
DEX - Dexterity, somewhat a mix between the standard ability of Agility, and Dexterity. How deft and precise your movements are. Used for lockpicking, avoiding traps, and fleeing.
INT - Intelligence, This affects casting spells, analyzing traps and remembering things. Somewhat of an underwhelming description but still, it's a very important stat as below 9 points in this, it becomes difficult to speak logically, as per the game.
CHA - Charisma, Affects seducing, threatening and convincing people. Represents a complete package of physical beauty, presence, social skills, and supernatural magical power.
CON - Constitution, For every 3 points your health increases (see 2A). Represents vitality, durability and endurance. Very useful, if somewhat dangerous stat to rely on.
WIS - Wisdom, For every 3 points you sanity increases (see 2A).
1.E) Starting Equipment (currently only four) :
Fighter - starts you off with a one-handed mace, Splint Mail, and a Round Shield.
Ranger - Shortbow and Hide Armor.
Wizard - Wooden Staff and Padded Armor.
Warlock - Crow Amulet, Padded Armor and a Buckler.
Kind of like choosing a class, except if in the previous section you picked the stats that are favorable to a Fighter, and choose a Wizard's equipment, you might have some problems.
Press "Begin!"
2. The Game mechanics:
2.A) In the top left you'll see your Portrait, to it's Immediate right is your Adventurer's Name, and below it are 2 sets of dots. These represent Health and Sanity:
Health - Every time you lose a battle (see , one of these dots (points) is taken. Once those reach 0 then you die.
Sanity - This is lost sometimes on failed skill checks, sometimes when an unavoidable event is triggered. Functions much like health, but in my experience, rarely have I ever had to worry or pay too much attention to Sanity.
Both can be replenished with certain activities and potions (Keep in mind that both these activities and potions are relatively rare).
2.B) In the top right is settings button (change Language, start a new Adventure, Page formatting, Cloud storage access and Dark mode), next to the Settings-Gear button is a scroll, which opens a pop-up page where you can unlock the Full/Premium version of this game, recommend "doing" that since the fine people here at Sbenny.com have worked hard to make sure that the price for said Full version is relatively arbitrary. Below the Scroll and Gear are your stats, which are subject to change.
2.C) The rim which separates the previous section from the next section is the EXP bar. Pressing it will let you see you EXP progress to the next level, your Alignment, and give you a small explanation of what the pop-up on your screen represents.
2.D) Below the rim, and what takes up the majority of the screen, is the Text page, describing your current predicament, (If you have just pressed begin, this is the Exposition of the story), and this is where the majority of the action takes place (which action you will take in certain events is also here as well as a chance-based predictor of how likely you are to succeed in said action based on the stat/skill that it might require you to utilize).
2.E) At the bottom of the screen, you will see the encyclopedia on the left (for all monsters, characters and items you find, a page is unlocked and with it a number of gems are awarded to you). To it's immediate right you will be taken to the adventurer's shop where you can buy all of the traits, backgrounds, tales and gems. To IT'S immediate right is the leaderboard.
To the far right of the bottom of the screen is a leather pouch - Your inventory (maximum 18 spaces + 3 at most that you have currently equipped), plus your gold.
2.F) The Combat: When you enter the battle screen You'll see your health (green) and your enemy's (red), on the left and right respectively. Below the health bars are your names and your combat powers. Between your Names and Combat Power, is a text that says Victory Chance - __________ , and below it what the computer reckons your chances are.
Below that, is an unimportant, but aesthetically pleasing visualization of the battle taking place, manifested in your portrait and your enemy's hurling little VFX splashes and sprites at each other's portraits.
Below that is a 20-sided die, which by default at the start of a battle stands at 10. Rolling 10 in no way impacts your combat Power. Rolling 11-19, increases your combat power and with that your victory chance, and rolling 2-9, decreases it as well as your victory chance. Rolling a 1 or a 20, give you an instant one hit loss or win, respectively.
You may skip the dice roll and leave it at 10, or you may roll it up to two times, or you may abandon the battle altogether, which the game handles as a defeat, taking 1 Health and Sanity with it.
Winning gives you experience, sometimes gold, and sometimes items, quite rarely, but certainly not never, quite valuable items as well.
2.G) Skill checks - These are choices in the story or random events, which generally, though not always provide a more desirable outcome, than the ones that don't have skill checks. They are represented by a word or sentence which usually describe the actions you are likely to take, and below them is an icon of the stat/skill that is going to be tested, as well as the estimated success chance based on the difficulty of the task and your development of said skill.
2.H) The shops - These are the most infuriating and breath relieving parts of the game.
As you progress through the game, the shops that you might run into will have progressively more expensive and useful/valuable items, so I very much recommend taking your time at the shops, and always having a lamp (preferably the undersea one), a rope, a match or a box of matches, and a potion on you. Other than that, there are some items you'll likely want to keep on you, but I can't reveal them without spoiling some of the story arcs, so you'll have to find out by yourself.
3. Finally, The game itself.
I cannot explain too much of the stories, because it would spoil them so I'll give a couple of summaries on the currently available backgrounds.
A) Aspiring to be a Great Adventurer - Nothing special, this will just take you through the run without an overarching narrative, but will keep you free from interference from said narrative as well.
B) An Exiled Apprentice - You're a wizard banished from a school which an evil witch, who had been studying at the same school, has managed to empty out and turn defunct. Quite an interesting story, this one with a potential very wholesome ending, if you choose it, if you're able to finish it.
C) Librarian trying to save the princess - You're a librarian trying to save a princess who has been kidnapped by a dragon. Will you get to her first or will the man to whom her father, thhe King promised her hand rescue her before you?
D) A Cycle of Debt - Pretty messed up story, this one. Your sister is kidnapped and forced to serve the audience at an Arena, because of a family debt.
E) There are a ton of other side stories which have a chance of turning up in any of your playthroughs, and have very interesting plotlines and romances themselves.
Would you recommend this to other users? To anyone who enjoys RPGs, fantasy and D&D, I'm sure will like this game.
I give this game a 4 out of 5, because while everything from the story to the sound effects to the random composition of events in it, are all absolutely beautiful, I find the paywall to be utterly crippling. If not for the Sbenny hacks that have unlocked all the content in this game for me, this game would've been a lot more empty, and a lot more grindy.
Rating (1-5):



Link to the content on our site you're reviewing (optional): Life in Adventure Mod Apk v1.1.43 (Mod Menu with Gems Hack, God of War mode, Adventure's guild, Unlimited Health, Sanity, Gold and 99 Stats) Mod apk
A fun, random-progression late-medieval/High-fantasy RPG with multiple "tales" (or campaigns for you D&D nerds), to choose from, and relatively frequent, relevant/sizable updates.
Review:
**Because I've provided the link to the modded version, I will be reviewing and referring to said modded version, because it gives a more complete and enjoyable experience than the one hidden behind a paywall.**
Glossary/*
*Skill* - The word between the asterisks " * " , are replaceable by the 6 skills in this game, whose actual names and descriptions are provided in section 1.D)
*Skill* check - Referring to the checks that the game will impose upon your Adventurer; this game does not put you behind a strict requirement to progress safely, instead a higher amount of said skill only gives you a better chance to pass the dreaded *Skill* check. NOTE: you can still fail with an incredibly high-leveled skill, but you can also pass with an incredibly undeveloped one.
Combat Power - A Sum of your or your enemy's combat proficiency and items in use.
*/Glossary
1. You start off with a screen asking you to select a randomly generated adventurer or one customized by yourself (hidden behind a paywall). Pressing customize puts you in a character creation screen, where you get to give your adventurer a Name, a Gender, a Portrait, Background, Trait, a selectively distributed set of Stats, and Starting Equipment.
1.A) The first three are quite self explanatory, Name - Your adventurer's given name, with a built in random name generator (lore-friendly as well, I might add); Gender - standard Male or Female, personally I think that's quite enough, but I could understand if someone else found that lacking; Portrait - 84 portraits which change depending on whether you chose Male or female in the last characteristic (168 in total), + 1 which is the random portrait (meaning you'll let the game pick out from the 84 portraits assigned to your gender.
1.B) Background - At the time of writing, 4 are available (Aspiring to be a Great Adventurer, An Exiled Apprentice, Librarian trying to save the princess and the most recent addition - A Cycle of Debt). This is perhaps the most important choice in the character creation phase, as this is the choice which decides which overarching story your Adventurer's current Run will follow. The game plays like a series of random events between which some of those will be as part of the Background (hereafter referred to as Campaign), you have chosen.
*More on each of the Backgrounds later on*
1.C) Trait - This is a starting bonus or perhaps penalty which will influence your stats, your combat power, your disposition (unsure if there are many events which check for these stats, only ran into one so far), meaning Good/Evil, your gold acquisition, or a very special trait (currently only 2 of these available, Magical - Lets you use magical abilities without magical weapons/tools, and Well Built - You can block without a shield.).
1.D) Stat Distribution:
STR - Strength, Important for inventory and obviously strength checks (Swimming, Breaking, Climbing)
DEX - Dexterity, somewhat a mix between the standard ability of Agility, and Dexterity. How deft and precise your movements are. Used for lockpicking, avoiding traps, and fleeing.
INT - Intelligence, This affects casting spells, analyzing traps and remembering things. Somewhat of an underwhelming description but still, it's a very important stat as below 9 points in this, it becomes difficult to speak logically, as per the game.
CHA - Charisma, Affects seducing, threatening and convincing people. Represents a complete package of physical beauty, presence, social skills, and supernatural magical power.
CON - Constitution, For every 3 points your health increases (see 2A). Represents vitality, durability and endurance. Very useful, if somewhat dangerous stat to rely on.
WIS - Wisdom, For every 3 points you sanity increases (see 2A).
1.E) Starting Equipment (currently only four) :
Fighter - starts you off with a one-handed mace, Splint Mail, and a Round Shield.
Ranger - Shortbow and Hide Armor.
Wizard - Wooden Staff and Padded Armor.
Warlock - Crow Amulet, Padded Armor and a Buckler.
Kind of like choosing a class, except if in the previous section you picked the stats that are favorable to a Fighter, and choose a Wizard's equipment, you might have some problems.
Press "Begin!"
2. The Game mechanics:
2.A) In the top left you'll see your Portrait, to it's Immediate right is your Adventurer's Name, and below it are 2 sets of dots. These represent Health and Sanity:
Health - Every time you lose a battle (see , one of these dots (points) is taken. Once those reach 0 then you die.
Sanity - This is lost sometimes on failed skill checks, sometimes when an unavoidable event is triggered. Functions much like health, but in my experience, rarely have I ever had to worry or pay too much attention to Sanity.
Both can be replenished with certain activities and potions (Keep in mind that both these activities and potions are relatively rare).
2.B) In the top right is settings button (change Language, start a new Adventure, Page formatting, Cloud storage access and Dark mode), next to the Settings-Gear button is a scroll, which opens a pop-up page where you can unlock the Full/Premium version of this game, recommend "doing" that since the fine people here at Sbenny.com have worked hard to make sure that the price for said Full version is relatively arbitrary. Below the Scroll and Gear are your stats, which are subject to change.
2.C) The rim which separates the previous section from the next section is the EXP bar. Pressing it will let you see you EXP progress to the next level, your Alignment, and give you a small explanation of what the pop-up on your screen represents.
2.D) Below the rim, and what takes up the majority of the screen, is the Text page, describing your current predicament, (If you have just pressed begin, this is the Exposition of the story), and this is where the majority of the action takes place (which action you will take in certain events is also here as well as a chance-based predictor of how likely you are to succeed in said action based on the stat/skill that it might require you to utilize).
2.E) At the bottom of the screen, you will see the encyclopedia on the left (for all monsters, characters and items you find, a page is unlocked and with it a number of gems are awarded to you). To it's immediate right you will be taken to the adventurer's shop where you can buy all of the traits, backgrounds, tales and gems. To IT'S immediate right is the leaderboard.
To the far right of the bottom of the screen is a leather pouch - Your inventory (maximum 18 spaces + 3 at most that you have currently equipped), plus your gold.
2.F) The Combat: When you enter the battle screen You'll see your health (green) and your enemy's (red), on the left and right respectively. Below the health bars are your names and your combat powers. Between your Names and Combat Power, is a text that says Victory Chance - __________ , and below it what the computer reckons your chances are.
Below that, is an unimportant, but aesthetically pleasing visualization of the battle taking place, manifested in your portrait and your enemy's hurling little VFX splashes and sprites at each other's portraits.
Below that is a 20-sided die, which by default at the start of a battle stands at 10. Rolling 10 in no way impacts your combat Power. Rolling 11-19, increases your combat power and with that your victory chance, and rolling 2-9, decreases it as well as your victory chance. Rolling a 1 or a 20, give you an instant one hit loss or win, respectively.
You may skip the dice roll and leave it at 10, or you may roll it up to two times, or you may abandon the battle altogether, which the game handles as a defeat, taking 1 Health and Sanity with it.
Winning gives you experience, sometimes gold, and sometimes items, quite rarely, but certainly not never, quite valuable items as well.
2.G) Skill checks - These are choices in the story or random events, which generally, though not always provide a more desirable outcome, than the ones that don't have skill checks. They are represented by a word or sentence which usually describe the actions you are likely to take, and below them is an icon of the stat/skill that is going to be tested, as well as the estimated success chance based on the difficulty of the task and your development of said skill.
2.H) The shops - These are the most infuriating and breath relieving parts of the game.
As you progress through the game, the shops that you might run into will have progressively more expensive and useful/valuable items, so I very much recommend taking your time at the shops, and always having a lamp (preferably the undersea one), a rope, a match or a box of matches, and a potion on you. Other than that, there are some items you'll likely want to keep on you, but I can't reveal them without spoiling some of the story arcs, so you'll have to find out by yourself.
3. Finally, The game itself.
I cannot explain too much of the stories, because it would spoil them so I'll give a couple of summaries on the currently available backgrounds.
A) Aspiring to be a Great Adventurer - Nothing special, this will just take you through the run without an overarching narrative, but will keep you free from interference from said narrative as well.
B) An Exiled Apprentice - You're a wizard banished from a school which an evil witch, who had been studying at the same school, has managed to empty out and turn defunct. Quite an interesting story, this one with a potential very wholesome ending, if you choose it, if you're able to finish it.
C) Librarian trying to save the princess - You're a librarian trying to save a princess who has been kidnapped by a dragon. Will you get to her first or will the man to whom her father, thhe King promised her hand rescue her before you?
D) A Cycle of Debt - Pretty messed up story, this one. Your sister is kidnapped and forced to serve the audience at an Arena, because of a family debt.
E) There are a ton of other side stories which have a chance of turning up in any of your playthroughs, and have very interesting plotlines and romances themselves.
Would you recommend this to other users? To anyone who enjoys RPGs, fantasy and D&D, I'm sure will like this game.
I give this game a 4 out of 5, because while everything from the story to the sound effects to the random composition of events in it, are all absolutely beautiful, I find the paywall to be utterly crippling. If not for the Sbenny hacks that have unlocked all the content in this game for me, this game would've been a lot more empty, and a lot more grindy.
Rating (1-5):
