- Gender
- Male
- Device
- Maxwest
- Country
- United Kingdom
OK so um MOD Menu [txt] this is the easier one to understand and mod
Like '#' means it is selectable and is precursed by (tab/tabs) and *choice should go beneath it with one more (tab) than '#' this is called indents and is very important
But you should have regular copies available for things like
Input_number
Goto mod_menu
(tab)
*set basic_stat_1_mod_yes true
*gosub finalize
So basically yr gonna want to know:
1. choicescript_stats.txt in a file reader I use total commander
2. Also a app which you can do find and replace like Google docs.
3. You have two types of mods but to know which one works you gotta do some trial and error however it won't be that bad to fix so all you have to do is copy the edited text file let's say with the Temps and paste on the docs app to save time trust me
4. Copy a tab it's like when you press 'tab' on computer and it skips lines do not skip them urself use the tab
Now to modding
TEMPS
This is three step mod which is very time consuming. These are when the regulars don't work they allow the use of the mods on the stat page so basically its like
*temp basic_stat_1_mod 0
*temp basic_stat_1_mod_yes false
For stat
*temp relationship_stat_1_mod 0
*temp relationship_stat_2_mod_yes false
For relationships
*temp all_bas_mod 0
*temp all_bas_mod_yes false
If your gonna do a all stat[let's say clownery and stupidity as stats]
*temp all_rel_mod 0
*temp all_rel_mod_yes false
If your gonna do all relation [Urmish and shol relations]
*temp other_stat_1_mod 0
*temp other_stat_1_mod_yes false
For anything else ur gonna mod [50/50 stats money arrows whatever]
You ain't gonna put like 1_ for all based on the amount you gonna put like 2_mod, 3_mod so on based on the number of rels or stats ur going with or other stats so it you have 10 stats ur gonna do 1_mod through to 10_mod. So let's stay you have 2rels 2others and 2stats and all stats and rels: it's gonna look like:
*temp basic_stat_1_mod 0
*temp basic_stat_1_mod_yes false
*temp basic_stat_2_mod 0
*temp basic_stat_2_mod_yes false
*temp other_stat_1_mod_yes false
*temp other_stat_2_mod 0
*temp other_stat_2_mod_yes false
*temp relationship_stat_1_mod 0
*temp relationship_stat_1_mod_yes false
*temp relationship_stat_2_mod 0
*temp relationship_stat_2_mod_yes false
*temp all_bas_mod 0
*temp all_bas_mod_yes false
*temp all_rel_mod 0
*temp all_rel_mod_yes false
At the very top of the .txt
Then at the end is the modded regular modding
The stats are
Dumbness
Buffoonery
Rels are
Emily
Potter
Others are
Money
Self-preservation(50/50 stat shortened of opposite)
Now to modding
Your gonna need to make a label for your MOD Menu and make it a choice then under it you have like some little navigators for stats, 50/50s and rels so here it goes
[final thing on the page]
*choice
#MOD Menu
*goto mod_menu
Label mod_menu
*choice
#Basic stats
*choice
#DuMbNeSs
*input_number basic_stat_1_mod 0 100
*set basic_stat_1_mod_yes true
*gosub finalize
#buffoonery
*input_number basic_stat_2_mod 0 100
*set basic_stat_2_mod_yes true
*gosub finalize
#All stats
*input_number all_bas_mod 0 100
*set all_bas_mod_yes true
*gosub finalize
#Go Back
*goto mod_menu
#other stats
*choice
#Money
*input_number other_stat_1_mod 0 999999
*set other_stat_1_mod_yes true
*gosub finalize
#self pres
*input_number other_stat_2_mod 0 100
*set other_stat_2_mod_yes true
*gosub finalize
#Go Back
*goto mod_menu
#Relationships
*choice
#emEly
*input_number relationship_stat_1_mod 0 100
*set relationship_stat_1_mod_yes true
*gosub finalize
#pottRe
*input_number relationship_stat_2_mod 0 100
*set relationship_stat_2_mod_yes true
*gosub finalize
#All Relationships
*input_number all_rel_mod 0 100
*set all_rel_mod_yes true
*gosub finalize
#Go Back
*goto mod_menu
#lock in and see stats page immediate
*goto main_stats
*label finalize
*if (all_bas_mod_yes = true)
*set dumbness all_bas_mod
*set buffoonery all_bas_mod
*if (all_rel_mod_yes = true)
*set emily all_rel_mod
*set potter all_rel_mod
*if (basic_stat_1_mod_yes = true)
*set dumbness basic_stat_1_mod
*set basic_stat_1_mod_yes false
*if (basic_stat_2_mod_yes = true)
*set buffoonery basic_stat_2_mod
*set basic_stat_2_mod_yes false
*if (other_stat_1_mod_yes = true)
*set money other_stat_1_mod
*set other_stat_1_mod_yes false
*if (other_stat_2_mod_yes = true)
*set self-preservation other_stat_2_mod
*set other_stat_2_mod_yes false
*if (relationship_stat_1_mod_yes = true)
*set emily relationship_stat_1_mod
*set relationship_stat_1_mod_yes false
*if (relationship_stat_2_mod_yes = true)
*set potter relationship_stat_2_mod
*set relationship_stat_2_mod_yes false
Let me do a quick explanation
You need to understand choicescript go to their site, reference this and you should be OK.
The label MOD Menu is for convinence so when you do the mod you aren't sent back to the game or to the stats page and you can continue modding until you are ready to lock in. if you want immediate effect put the thing about goto main_stats is so that it takes immediate effect. [stolen from jolly good's cheat menu]
The last parts of the mod which are complicated are finalizes to make sure the game registers them.
REGULARS
Yes finally this is much simpler start at the bottom of the page and do:
Label mod_menu
*choice
#Basic stats
*choice
#DuMbNeSs
*input_number dumbness 0 100
*goto mod_menu
And follow that tend for everything even the relationships for money you can do
Instead of dumbness: money 0 999999
Instead of dumbness: emily 0 100
No finalizing but do the main_stats thing well that's it for .txt
Json is weirder ill write it and post tommarow
But you should have regular copies available for things like input_number
Goto mod_menu
(tab)
*set basic_stat_1_mod_yes true
*gosub finalize
Like '#' means it is selectable and is precursed by (tab/tabs) and *choice should go beneath it with one more (tab) than '#' this is called indents and is very important
But you should have regular copies available for things like
Input_number
Goto mod_menu
(tab)
*set basic_stat_1_mod_yes true
*gosub finalize
So basically yr gonna want to know:
1. choicescript_stats.txt in a file reader I use total commander
2. Also a app which you can do find and replace like Google docs.
3. You have two types of mods but to know which one works you gotta do some trial and error however it won't be that bad to fix so all you have to do is copy the edited text file let's say with the Temps and paste on the docs app to save time trust me
4. Copy a tab it's like when you press 'tab' on computer and it skips lines do not skip them urself use the tab
Now to modding
TEMPS
This is three step mod which is very time consuming. These are when the regulars don't work they allow the use of the mods on the stat page so basically its like
*temp basic_stat_1_mod 0
*temp basic_stat_1_mod_yes false
For stat
*temp relationship_stat_1_mod 0
*temp relationship_stat_2_mod_yes false
For relationships
*temp all_bas_mod 0
*temp all_bas_mod_yes false
If your gonna do a all stat[let's say clownery and stupidity as stats]
*temp all_rel_mod 0
*temp all_rel_mod_yes false
If your gonna do all relation [Urmish and shol relations]
*temp other_stat_1_mod 0
*temp other_stat_1_mod_yes false
For anything else ur gonna mod [50/50 stats money arrows whatever]
You ain't gonna put like 1_ for all based on the amount you gonna put like 2_mod, 3_mod so on based on the number of rels or stats ur going with or other stats so it you have 10 stats ur gonna do 1_mod through to 10_mod. So let's stay you have 2rels 2others and 2stats and all stats and rels: it's gonna look like:
*temp basic_stat_1_mod 0
*temp basic_stat_1_mod_yes false
*temp basic_stat_2_mod 0
*temp basic_stat_2_mod_yes false
*temp other_stat_1_mod_yes false
*temp other_stat_2_mod 0
*temp other_stat_2_mod_yes false
*temp relationship_stat_1_mod 0
*temp relationship_stat_1_mod_yes false
*temp relationship_stat_2_mod 0
*temp relationship_stat_2_mod_yes false
*temp all_bas_mod 0
*temp all_bas_mod_yes false
*temp all_rel_mod 0
*temp all_rel_mod_yes false
At the very top of the .txt
Then at the end is the modded regular modding
The stats are
Dumbness
Buffoonery
Rels are
Emily
Potter
Others are
Money
Self-preservation(50/50 stat shortened of opposite)
Now to modding
Your gonna need to make a label for your MOD Menu and make it a choice then under it you have like some little navigators for stats, 50/50s and rels so here it goes
[final thing on the page]
*choice
#MOD Menu
*goto mod_menu
Label mod_menu
*choice
#Basic stats
*choice
#DuMbNeSs
*input_number basic_stat_1_mod 0 100
*set basic_stat_1_mod_yes true
*gosub finalize
#buffoonery
*input_number basic_stat_2_mod 0 100
*set basic_stat_2_mod_yes true
*gosub finalize
#All stats
*input_number all_bas_mod 0 100
*set all_bas_mod_yes true
*gosub finalize
#Go Back
*goto mod_menu
#other stats
*choice
#Money
*input_number other_stat_1_mod 0 999999
*set other_stat_1_mod_yes true
*gosub finalize
#self pres
*input_number other_stat_2_mod 0 100
*set other_stat_2_mod_yes true
*gosub finalize
#Go Back
*goto mod_menu
#Relationships
*choice
#emEly
*input_number relationship_stat_1_mod 0 100
*set relationship_stat_1_mod_yes true
*gosub finalize
#pottRe
*input_number relationship_stat_2_mod 0 100
*set relationship_stat_2_mod_yes true
*gosub finalize
#All Relationships
*input_number all_rel_mod 0 100
*set all_rel_mod_yes true
*gosub finalize
#Go Back
*goto mod_menu
#lock in and see stats page immediate
*goto main_stats
*label finalize
*if (all_bas_mod_yes = true)
*set dumbness all_bas_mod
*set buffoonery all_bas_mod
*if (all_rel_mod_yes = true)
*set emily all_rel_mod
*set potter all_rel_mod
*if (basic_stat_1_mod_yes = true)
*set dumbness basic_stat_1_mod
*set basic_stat_1_mod_yes false
*if (basic_stat_2_mod_yes = true)
*set buffoonery basic_stat_2_mod
*set basic_stat_2_mod_yes false
*if (other_stat_1_mod_yes = true)
*set money other_stat_1_mod
*set other_stat_1_mod_yes false
*if (other_stat_2_mod_yes = true)
*set self-preservation other_stat_2_mod
*set other_stat_2_mod_yes false
*if (relationship_stat_1_mod_yes = true)
*set emily relationship_stat_1_mod
*set relationship_stat_1_mod_yes false
*if (relationship_stat_2_mod_yes = true)
*set potter relationship_stat_2_mod
*set relationship_stat_2_mod_yes false
Let me do a quick explanation
You need to understand choicescript go to their site, reference this and you should be OK.
The label MOD Menu is for convinence so when you do the mod you aren't sent back to the game or to the stats page and you can continue modding until you are ready to lock in. if you want immediate effect put the thing about goto main_stats is so that it takes immediate effect. [stolen from jolly good's cheat menu]
The last parts of the mod which are complicated are finalizes to make sure the game registers them.
REGULARS
Yes finally this is much simpler start at the bottom of the page and do:
Label mod_menu
*choice
#Basic stats
*choice
#DuMbNeSs
*input_number dumbness 0 100
*goto mod_menu
And follow that tend for everything even the relationships for money you can do
Instead of dumbness: money 0 999999
Instead of dumbness: emily 0 100
No finalizing but do the main_stats thing well that's it for .txt
Json is weirder ill write it and post tommarow
But you should have regular copies available for things like input_number
Goto mod_menu
(tab)
*set basic_stat_1_mod_yes true
*gosub finalize
