- Gender
- Male
- Device
- Lenovo ThinkPad E480
- Country
- Brazil
Name of the app you are reviewing: The Final Station + The Only Traitor (spoilers ahead)
The Final Station and its DLC The Only Traitor are pixilated, side-scrolling, post apocalyptic with a dash of dystopia games. The player assumes the control of two characters, the train conductor Edward Jones in the main game and Peter Glenn in the DLC, both survivors of the Second Visitation.
Review:
Both games start 106 years after the First Visitation, an event in which an outer space UFO crash-landed in the mountains along with capsules that infected people with a gas-like substance, transforming them into shadow creatures hostile to anyone that was not affected. The event caused the collapse of many nations and the survivors from these regions crossed the border of the First Visitation and arrived as refugees in the only country left, where the game takes place. The natives named these survivors "settlers", who suffering many injustices, discrimination and violence. The tattered remains of humanity banded together in this last country and the Council was created by Vermond White to lead them.
In the main game, the player assumes control of Edward Jones, a train conductor selected to test a new prototype named Belus. Malfunctions plague the vehicle, which the player must interact through mini-games, making sure the train keeps running to the next station. As the story progresses and the player gains familiarity with the train, the stations visited share pieces of the lore through character interaction, preparing the ground for the proper event of the game, the start of the Second Visitation. The game is linear in that the events of the game are always the same, but the quality of the plot and lore soft the blown. Along the way, survivors join the protagonist, where the management of health and food is also present as an additional challenge besides managing the train. These survivors are dropped off at the end of each arc at a "safe station" where the player receives money to spend on utilities. Through then, they give further insight into the Second Visitation and other background events. The player also battles the shadow creatures with a pistol; later on, a shotgun and an assault rifle are unlocked. Ammo is scarce, so melee combat is optimal.
Between the delivery of quest items between the "safe stations", the player must explore the "unsafe" ones in search of a 4 digit code to unlock the train and be able to go on, advancing the story. The in-lore explanation is that, following an incident in the railway, they required conductors to gain these codes in each station to increase accountability and safety. As the game takes place in an apocalypse-in-the-making, it then forces the player to find these codes on his own in each level. Each of these levels is unique and the level design offers a pretty sight. When the player is conducting the train, various backgrounds of beautiful art show the player travelling the country, giving the illusion of time passing. Regardless, the player acts as a "delivery driver" to the military, who is informed bit by bit that the Council intends to activate the Guardian, a bipedal robot whose sole purpose is to defend the remains of humanity from a Second Visitation. The player's final mission is to reach the capital of Metropole, where the Guardian is being finalized. After its activation, however, either the player or an unnamed person is responsible for the Guardian's sabotage with a missile. With the final dash of humanity being crushed, the train finally crashes and the conductor is forced to walk. Then the final twist is revealed that Edward Jones was infected with the alien gas from the capsules; the train's shielding being the only thing making his transformation stall until the end. In his final moments, it's revealed that the alien gas is an eugenics plan by the members of the new Council, descendants of the old one, who are colluding with the alien beings to uplit humanity, discarding those who failed to be "uplifted" into the Reborn by the disease. These Reborn would create a new age, but at what cost?
The Only Traitor is a DLC for the main game where the player takes control of Peter Glenn, a survivor of the Second Visitation. Taking place parallel to the main game, the player controls a black car, resembling an old Mustang. Travelling to different sections of the country, the player can chose who to take in the car with him; this time with only one passenger. Each of these NPC's has different dialogues and perspectives about the events. Personally, I would recommend taking the historian and sticking with him as the sheds vital information about the Visitations and the Council, while the other's make assumptions or small talk. The DLC is significantly easier than the main game and much shorter, but offers critical lore and plot about the past and its consequences. We learn that the Council betrays Vermond White and is responsible for the creation of The Order of the Advent, a doomsday cult that is aware beforehand about the Second Visitation. This individual, Arthur Vane, recruits Peter Glenn to board the train of the conductor and assassinate him, preventing him from finishing his mission. The DLC ends when the mid-act of the first game is still rolling, showing that Peter does not follow through with the planned murder.
Overall, the game is an original concept, with a plot and lore that catched my attention. The gameplay can be a little dull, but the game's forte is the story and not the gameplay. Worth it a playtrough at least. The art of the game is exquisite and captivating.
Would you recommend this to other users? Absolutely.
Rating (1-5):




The Final Station and its DLC The Only Traitor are pixilated, side-scrolling, post apocalyptic with a dash of dystopia games. The player assumes the control of two characters, the train conductor Edward Jones in the main game and Peter Glenn in the DLC, both survivors of the Second Visitation.
Review:
Both games start 106 years after the First Visitation, an event in which an outer space UFO crash-landed in the mountains along with capsules that infected people with a gas-like substance, transforming them into shadow creatures hostile to anyone that was not affected. The event caused the collapse of many nations and the survivors from these regions crossed the border of the First Visitation and arrived as refugees in the only country left, where the game takes place. The natives named these survivors "settlers", who suffering many injustices, discrimination and violence. The tattered remains of humanity banded together in this last country and the Council was created by Vermond White to lead them.
In the main game, the player assumes control of Edward Jones, a train conductor selected to test a new prototype named Belus. Malfunctions plague the vehicle, which the player must interact through mini-games, making sure the train keeps running to the next station. As the story progresses and the player gains familiarity with the train, the stations visited share pieces of the lore through character interaction, preparing the ground for the proper event of the game, the start of the Second Visitation. The game is linear in that the events of the game are always the same, but the quality of the plot and lore soft the blown. Along the way, survivors join the protagonist, where the management of health and food is also present as an additional challenge besides managing the train. These survivors are dropped off at the end of each arc at a "safe station" where the player receives money to spend on utilities. Through then, they give further insight into the Second Visitation and other background events. The player also battles the shadow creatures with a pistol; later on, a shotgun and an assault rifle are unlocked. Ammo is scarce, so melee combat is optimal.
Between the delivery of quest items between the "safe stations", the player must explore the "unsafe" ones in search of a 4 digit code to unlock the train and be able to go on, advancing the story. The in-lore explanation is that, following an incident in the railway, they required conductors to gain these codes in each station to increase accountability and safety. As the game takes place in an apocalypse-in-the-making, it then forces the player to find these codes on his own in each level. Each of these levels is unique and the level design offers a pretty sight. When the player is conducting the train, various backgrounds of beautiful art show the player travelling the country, giving the illusion of time passing. Regardless, the player acts as a "delivery driver" to the military, who is informed bit by bit that the Council intends to activate the Guardian, a bipedal robot whose sole purpose is to defend the remains of humanity from a Second Visitation. The player's final mission is to reach the capital of Metropole, where the Guardian is being finalized. After its activation, however, either the player or an unnamed person is responsible for the Guardian's sabotage with a missile. With the final dash of humanity being crushed, the train finally crashes and the conductor is forced to walk. Then the final twist is revealed that Edward Jones was infected with the alien gas from the capsules; the train's shielding being the only thing making his transformation stall until the end. In his final moments, it's revealed that the alien gas is an eugenics plan by the members of the new Council, descendants of the old one, who are colluding with the alien beings to uplit humanity, discarding those who failed to be "uplifted" into the Reborn by the disease. These Reborn would create a new age, but at what cost?
The Only Traitor is a DLC for the main game where the player takes control of Peter Glenn, a survivor of the Second Visitation. Taking place parallel to the main game, the player controls a black car, resembling an old Mustang. Travelling to different sections of the country, the player can chose who to take in the car with him; this time with only one passenger. Each of these NPC's has different dialogues and perspectives about the events. Personally, I would recommend taking the historian and sticking with him as the sheds vital information about the Visitations and the Council, while the other's make assumptions or small talk. The DLC is significantly easier than the main game and much shorter, but offers critical lore and plot about the past and its consequences. We learn that the Council betrays Vermond White and is responsible for the creation of The Order of the Advent, a doomsday cult that is aware beforehand about the Second Visitation. This individual, Arthur Vane, recruits Peter Glenn to board the train of the conductor and assassinate him, preventing him from finishing his mission. The DLC ends when the mid-act of the first game is still rolling, showing that Peter does not follow through with the planned murder.
Overall, the game is an original concept, with a plot and lore that catched my attention. The gameplay can be a little dull, but the game's forte is the story and not the gameplay. Worth it a playtrough at least. The art of the game is exquisite and captivating.
Would you recommend this to other users? Absolutely.
Rating (1-5):
