tested the new version a little bit (v2) .. coin and room building materials are back to unmodded amounts, crafting gear materials, codices (for training) and healing potions are still at 1.3k visual and actual amounts (works perfectly), helix, dna and cubes at normal amounts (so good because that was visual only anyway). Unfortunately mission xp is still at 1.3k visual but 60 xp actual per mission (regardless of the level of the mission, so less than unmodded again, honestly don't know where the fault lies now as it is not hero level scaling). Will try to stick with it and test it till ceremony room is unlocked to know if the hero lvl change will affect the promotion bug (might take a while to test with the 60xp problem)