Apple’s AR/VR headset, called Reality Pro, will be announced on June 5. According to Ross Young, CEO of Display Supply Chain Consultants (DSCC), the headset will have two 1.41-inch micro OLEDs, with a resolution of 4,400 ppi and over 5,000 nits of brightness. In a follow-up tweet, the analyst said the resolution should be “4K per eye.”

Apple Reality Pro to bring 4K resolution to the eye

Simple math reveals that with a diagonal of 1.41 inches and a circular/square display, the side is 1 inch, and the resolution is 4,000 x 4,000 pixels per display. These numbers are impressive because Meta Quest Pro’s resolution is 1,800 x 1,920 per eye, while PlayStation VR 2 has 2,000 x 2,040 pixels per eye.

The brightness number is 5x higher than the standard nits we reported on smartphones. However, the human eye perceives light differently and the number should be calculated exponentially. Similar to f-stops, there is one step from 1,000 to 2,000 nits, one second from 2,000 to 4,000 nits, one third from 4,000 to 8,000 nits, etc. This still means that Reality Pro displays will be nearly three times brighter than a smartphone screen at maximum brightness.

Apple AR headset sketch (Image: The Information)

Apple VR headset sketch (Image: The Information)

The headset is expected to cost around $1,500, which will be a tall order for amateurs and enthusiasts alike. It will be advertised to professionals, who will likely use the device to develop a metaverse for future customers who will purchase a non-Pro reality with more modest specs and a more affordable price for the wallet.



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Philip Owell

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