
Replayability
In terms of content, Divekick doesn’t offer much replay value outside of versus mode, which can get a little stale after a while with a relatively small move list and character list compared to other fighting games. Other offerings include an arcade mode, a riff on classic arcade modes of the past, and online multiplayer, which doesn’t have a huge player base in 2019. Divekick is best played with a few friends on the couch for an hour or two, but in terms of single player content there are better options. For just five dollars, FGC fans will get more than their money’s worth and casual gamers will have a fun introduction to fighting games, but don’t expect much more.
Final verdict
Divekick is a love letter to the FGC, commemorating its past and lightly making fun of those who make it all work. It’s a game that celebrates a very specific and passionate group of players, unlike anything I’ve ever seen before. It rewards those who have put the time and effort into understanding this community, but remain accessible to those who don’t know a hadoken from a shoryuken. The basic nature of the FGC shines through in Divekick, a community that created their own game to make fun of themselves, and there aren’t actually many other communities that could produce such an experience.
Category: Reviews
Tag: Combat

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