Dark morality

Earlier, I mentioned the Paragon and Renegade system. However, part of the appeal of this game is that it often forces you to navigate a very dark morality.

In many cases, you will have many lives (perhaps the entire galaxy) at risk and it all depends on the decisions you make. Will you recruit a hardened killer to your team if he saves lives? And would you compromise your own morality for the greater good?


On paper, these may sound like questions from a Philosophy 101 textbook. However, the game does an amazing job of bringing everything to life in an engaging and effective way.

To boldly “Meh”

No game is ever completely perfect. I already mentioned a flaw in Mass Effect 2: the morality system, as fun as it is, is definitely going where Bioware has gone before. But it could be worse: you may not go anywhere.

Like its predecessor, Mass Effect 2 features exploration missions. And as before, these missions alternate between being boring and terrible.

This is because they are not “missions” in the strict sense. Instead of driving the main game’s narrative, these are possibilities to explore the galaxy and expand your knowledge of the lore. But in reality, it’s just a game of resources.

There are a number of optional upgrades you can make to your ship, the Normandy. And these upgrades can literally mean the difference between life and death for your crew.

You need resources to get the updates and you need to scan the planets for resources. Sometimes, you find an anomaly that can launch a fun side mission. Mostly, though, you’re just extracting resources from a planet’s orbit.

Yes, it’s … exactly as fun as it sounds!

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.