Pillars of Eternity II Review |  Gammick

Presentation

In terms of presentation, Pillars of Eternity II: Deadfire is a big improvement over its predecessor. The setting of a vibrant archipelago allows it to be much more colorful, while retaining the gorgeous graphics that helped make the first game look so good.

There have also been numerous improvements to the game engine that improve on-screen action. New visual and particle effects make magical attacks appear with greater impact. Elementary objects, like fire and water, now have an extra layer of realism ⁠, something that is very important considering the huge amount of ocean you will encounter.

All of this is complemented by a beautiful soundtrack that elevates everything you can see with drama, tension and excitement.

These game engine changes have also given developers the ability to make additions in other areas. Compared to the original title, there can be many more characters on the screen at the same time, and each of them seems to have a larger arsenal of animations that they can use.

Additionally, Pillars of Eternity II: Deadfire has an adequate day and night schedule and a dynamic weather system. The characters now not only stay up all day, but have their own routines based on the time of day. Everything contributes to making the world feel alive and compelling.

Final verdict

It would always be difficult for Obsidian to match what they had achieved with the original Pillars of Eternity. However, with Deadfire they managed to improve on some of the flaws of their first effort. They also introduced a number of elements that add further depth to the gameplay.

Sure, Pillars of Eternity II can stretch too much at times. And the main mission may be a little shorter than you would like. But it’s still a fascinating RPG that features brilliant writing and an expertly crafted world.

Category: Reviews

Tag: roleplay

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Philip Owell

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