Long days ahead

While The Last of Us Part II is an incredible game, it’s not without its flaws. For example, the game seems to stretch a little too long. This becomes more and more evident during long periods of play where not much happens.

This is a travel game, just like the first one. However, it seems like it takes forever to get from point A to point B with little precious happening in between. The frustrating thing is that this is inconsistent.

There are some chapters that are quite successful and have been able to keep me busy the entire time. Then there were others who made me openly hope that the next segment of the story would finally begin. Fortunately, those pacing issues seem to disappear by the middle, as if the game has finally found a solid foundation.

Fear is effective

The Last of Us featured some spooky moments where players can crawl. However, they were far from as scary as they could have been. The Last of Us Part II solves this problem significantly.

The Infected start out just like in the original game. Dangerous, but not too scary for people who know how to deal with them. As the story progresses, however, there are situations where these monsters become something to worry about. Also, the inclusion of some new types of infected helps make them more of a minor inconvenience this time around.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.