Game

Buildings work in an interesting way, allowing players to see what’s inside the building only if they have a view through an open window or door (or are inside the building itself). Bushes and trees provide a valuable source of cover and make your player’s character much more difficult to see. Trying to shoot out of cover will damage your cover and let other players know you are hiding.
I made the mistake of thinking I could fight in cover only to see the canopy of leaves above me, represented by a slowly shrinking green scribble. At this point, I was forced to run as the element of surprise was gone.
It was at that exact point, my cover was blown and only two or three other people left, that I felt the same excited nervousness I feel when playing a much more visually appealing battle royale. The game cycle is the same, even the emotions it can offer are the same, regardless of the obvious graphical deficiencies of the game. This surprised me and kept me coming back for more games, even compared to my favorite battle royales.

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