Vampire Review |  Gammick

Rescue

I also have mixed feelings about how Vampyr handles savings. As in Dark Souls, enemies regenerate when the player dies and spent consumables remain gone. But in Dark Souls, the player respawns at a campfire, one of the few completely safe places in the game. However, in Vampyr, the player is simply deposited where they were the last time the game was auto-saved. Unless the player feels like going through the same fight again with half the resources, this can mean a lot of tedious backtracking.

The stated reason for this is to hold the player accountable for their own decisions. The dead characters remain dead and London suffers the consequences of Reid’s actions. This works most of the time. But Vampyr suffers from dialogue options that don’t accurately convey what is about to be said. This is a minor problem for most of the game, but it becomes a problem when some of the major plot decisions aren’t properly explained.

Final verdict

As with the rest of Dontnod’s catalog, Vampyr is a mostly polished game with some great ideas ruined by a less-than-stellar execution. There is incredible attention to detail in the environments, the atmosphere is incredible and the characters are all well-rounded and believable.

I still ended each session in anticipation of the next one, so consider this a recommendation. But Vampyr is not without its flaws and some of them are quite noticeable.

Category: Reviews

Tag: roleplay

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.