- Gender
- Male
- Country
- Philippines
It's a very popular idea to get SB Points from playing a game,
As people would suggest it, but with little to no help on how to implement it. (realistically and safely.)
I always reply with: Use Polls, make Game Reviews and Record Gameplay.
Also, most members confuse the comments sections in threads as Game Reviews;
The comment sections in games/apps are for saying "Thanks" or giving bug reports about that game;
While Game Review is a section of the forum where members can write reviews about ANY game, even if it's NOT modded!
(Here's a link feel free to look at it yourselves and see the difference.)
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(I'm not the happiest Rainbow Unicorn in the world, right now.)
Now back to the subject topic!
Good day,
The idea is to make an exclusive game that can only be accessed here in the forum.
You can also make and sell Item(s) in the SB Shop to unlock this as an added feature and not free for everyone.
Version 1 = Match 3
A simple "match 3" game, "like" bejeweled or candy crush; with ads! (Watch ads for cash is also a popular idea.)
Make it so that members can only get 1-3 SB Points after a certain point is reached.
Example:
1000 points = 1 SB Points, and 2-4 minutes per game.
An in-game timer that moves based on "Combos" could work too.
(1 SB Points per 1,000 points and maxed at 3 SB Points per game.)
If matching 3 blocks gives 20 points (In-game points) then members really have to "play-good"
and not simply use auto-clickers or scripts.
(Just adjust it accordingly during the alpha test but make sure to not make it too easy.)
Version 2 = Spin a wheel
Instead of a match 3 game, try a "spin a wheel".
Make sure to only give small amounts at the cost of a small amount;
2 SB Points per spin, while the "biggest" win is 20 SB Points,
this way members that earned the "Active User" Badge won't feel like their work was brushed off as meaningless.
Here's a really bad example:
(Once again feel free to adjust it accordingly and maybe limit the usage per account.)
Now the downsides:
1. People might once again make multiple accounts.
2. More work.
3. Inflation? (Eventually.)
As people would suggest it, but with little to no help on how to implement it. (realistically and safely.)
I always reply with: Use Polls, make Game Reviews and Record Gameplay.
Also, most members confuse the comments sections in threads as Game Reviews;
The comment sections in games/apps are for saying "Thanks" or giving bug reports about that game;
While Game Review is a section of the forum where members can write reviews about ANY game, even if it's NOT modded!
(Here's a link feel free to look at it yourselves and see the difference.)
-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
(I'm not the happiest Rainbow Unicorn in the world, right now.)
Now back to the subject topic!
Good day,
The idea is to make an exclusive game that can only be accessed here in the forum.
You can also make and sell Item(s) in the SB Shop to unlock this as an added feature and not free for everyone.
Version 1 = Match 3
A simple "match 3" game, "like" bejeweled or candy crush; with ads! (Watch ads for cash is also a popular idea.)
Make it so that members can only get 1-3 SB Points after a certain point is reached.
Example:
1000 points = 1 SB Points, and 2-4 minutes per game.
An in-game timer that moves based on "Combos" could work too.
(1 SB Points per 1,000 points and maxed at 3 SB Points per game.)
If matching 3 blocks gives 20 points (In-game points) then members really have to "play-good"
and not simply use auto-clickers or scripts.
(Just adjust it accordingly during the alpha test but make sure to not make it too easy.)
Version 2 = Spin a wheel
Instead of a match 3 game, try a "spin a wheel".
Make sure to only give small amounts at the cost of a small amount;
2 SB Points per spin, while the "biggest" win is 20 SB Points,
this way members that earned the "Active User" Badge won't feel like their work was brushed off as meaningless.
Here's a really bad example:
(Once again feel free to adjust it accordingly and maybe limit the usage per account.)
Now the downsides:
1. People might once again make multiple accounts.
2. More work.
3. Inflation? (Eventually.)