Visual
Visually, Grim Dawn is effective. Whether you walk through the claustrophobic Tombs of Korvaa, the slightly modern Burrwitch Estates or the western-inspired Four Hills, Grim Dawn looks amazing. A free soundtrack further enhances the atmosphere.
Grim Dawn embraces its retro calls and rarely attempts to deviate from the norms set by the likes of Diablo II. This lack of innovation may seem overwhelming, but classic ARPGs are rare nowadays. Passionately honoring the roots of the subgenre, Grim Dawn feels fresh.
For example, enemies aren’t expressly unique, but Grim Dawn packs more than a dozen types of mobs, each with multiple sub-categories. There is no lack of variety. While not as visually impressive as Diablo III, Grim Dawn’s bosses are plentiful and truly inspiring, particularly at higher difficulties. You can unlock a couple of unique Nemesis bosses by purposely turning a faction against the main character.
Weapons
Obviously, loot is a big part of the experience, and Grim Dawn seems painfully aware of this fact. With a total of eight weapon types divided into melee, ranged and spellcaster categories; Crate has hidden around 2,000 killing machines in Cairn, and the rarer weapons look great while offering unique spells. Along with hundreds upon hundreds of armor pieces and accessories, Grim Dawn boasts a robust and easy-to-understand manufacturing system that revolves around components designed to augment specific object types. You can also find blueprints to craft special consumables or extremely powerful weapons.
If anything, there’s a touch of too much loot. Storage space is pretty limited, so be prepared to return to Devil’s Crossing often to sell any redundant gear. Thankfully, Grim Dawn has a satisfying fast travel system.


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